ExSciTecH:扩大志愿者计算探索科学、技术和健康

Michael Matheny, S. Schlachter, L. M. Crouse, E. T. Kimmel, Trilce Estrada, Marcel Schumann, R. Armen, G. Zoppetti, M. Taufer
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引用次数: 3

摘要

本文介绍了ExSciTecH,一个由美国国家科学基金会资助的项目,部署志愿计算(VC)系统来探索科学、技术和健康。ExSciTecH旨在从根本上改变VC系统和志愿者的体验。为了实现这一目标,ExSciTecH将游戏环境整合并使用到著名的VC中间件BOINC中,让志愿者不仅可以简单地捐赠空闲周期,还可以积极参与科学发现,即与科学家一起生成新的模拟。更具体地说,ExSciTecH插入BOINC框架,通过两个主要的游戏组件扩展它,即,一个学习组件,包括一套游戏,用于培训用户相关的生化概念,以及一个吸引组件,包括一套游戏,参与药物设计和科学发现的志愿者。我们在特拉华大学的一组学生中评估了第一次实施学习游戏的影响。我们的测试清楚地表明,与传统的学习工具相比,ExSciTecH可以在学生中产生更高水平的热情。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
ExSciTecH: Expanding volunteer computing to Explore Science, Technology, and Health
This paper presents ExSciTecH, an NSF-funded project deploying volunteer computing (VC) systems to Explore Science, Tecenology, and Health. ExSciTecH aims at radically transforming VC systems and the volunteer's experience. To pursue this goal, ExSciTecH integrates and uses gameplay environments into BOINC, a well-known VC middleware, to involve the volunteers not only for simply donating idle cycles but also for actively participating in scientific discovery, i.e., generating new simulations side by side with the scientists. More specifically, ExSciTecH plugs into the BOINC framework extending it with two main gaming components, i.e., a learning component that includes a suite of games for training users on relevant biochemical concepts, and an engaging component that includes a suite of games to engage volunteers in drug design and scientific discovery. We assessed the impact of a first implementation of the learning game on a group of students at the University of Delaware. Our tests clearly show how ExSciTecH can generate higher levels of enthusiasm than more traditional learning tools in our students.
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