软实时设计体系结构中池的性能建模

Carlos Juiz, Ramon Puigjaner
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引用次数: 10

摘要

软实时系统设计的架构通常不便于使用性能工具,这些工具将使设计人员能够定量地分析系统。基本的相互通信数据区域是许多软实时系统的组成部分,其行为由交互协议来表征。泳池就是其中之一。虽然整个系统的性能也可以通过模拟来确定,但在本文中,我们提出了新的基本池和优先池的解析近似。基本池建模是基于信号量队列的,而优先级池建模是基于经典的非抢占式优先级队列的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Performance modelling of pools in soft real-time design architectures

Architectures for the design of soft real-time systems typically do not facilitate the use of performance tools that will enable a designer to analyse quantitatively the system. Elementary intercommunication data areas, whose behaviours are characterised by interaction protocols, are the building blocks of many soft real-time systems. Pools are one of these blocks. Although the performance of the whole system can be also determined by simulation, in this article we propose new analytical approximations for basic and priority pools. Basic pool modelling is based on semaphore queues whereas priority pool modelling is inspired in classical non-pre-emptive priority queues.

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