Grip-Ball:用于与虚拟世界交互的球形多点触控界面

Seungju Han, Joonah Park
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引用次数: 5

摘要

可抓取用户界面(UI)是与虚拟世界进行交互的一种有效方法。它允许用户持有和操纵设备直观地操纵虚拟3D对象。本文提出了一种基于电容式多点触控的球形设备Grip-Ball作为可抓握UI。用户的握持模式可以通过测量设备表面的握持触摸来识别。在研究中,我们根据用户的使用目的(平台式、强力式和精确式)和手的数量(单手式、双手式)定义了grip - ball的5种握持模式。手握识别的准确率可达98%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Grip-Ball: A spherical multi-touch interface for interacting with virtual worlds
Graspable user interface (UI) is a useful method for interacting with virtual world. It allows users to hold and manipulate a device intuitively for manipulating virtual 3D objects. In this paper, we propose Grip-Ball as graspable UI, which is a spherical shaped device based upon capacitive multi-touch sensing. User's grip pattern can be recognized by measuring grip touch on the surface of the device. In the study, we define 5 hand-grip patterns of the Grip-Ball according to user's purpose (platform, power-grip and precise-grip) and number of hand (one-handed grip, two-handed grip). An accuracy of up to 98% could be achieved for hand grip recognition.
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