网络游戏模式下学生在阿拉伯语学习中的心理调节

A. Akla, Sri Handayana
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引用次数: 0

摘要

本研究旨在分析(a)使用网络游戏学习阿拉伯语的过程,(b)学生使用网络游戏前后的心理状况,(c)学生的阿拉伯语技能。本研究模型采用混合方法。调查对象是min1 Metro和min1 Lampung Timur五班的学生,从每家伊斯兰学校收集了70名学生。本研究使用的数据收集工具包括三种工具,即访谈、问卷调查和测试。本研究发现99.4%的学生在使用网络游戏时表现出积极的行为,只有0.6%的学生表现出消极的行为。此外,使用网络游戏使闵一地铁学生的心理状况改善了64.75%,闵一东楠榜学生的心理状况改善了64.39%。此外,网络游戏的使用使地铁一年级学生的阿拉伯语学习成果提高了39.00%,东楠榜一年级学生的阿拉伯语学习成果提高了36.38%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
PSYCHOLOGICAL CONDITIONING OF STUDENTS IN ARABIC LEARNING THROUGH ONLINE GAME MODELS
This study aims to analyze (a) the process of learning Arabic using online games , (b) the psychological condition of students before and after using online games, (c) students' Arabic skills .This study model uses a Mixed-Method. Research respondents were class V MIN 1 Metro and MIN 1 Lampung Timur students, which collected 70 students from each Madrasah. The data collection tool used in this study consisted of three instruments, namely interviews, questionnaires, and tests. The findings of this study that 99.4% of students respond with positive behavior when using online games, and only 0.6% of students respond with negative behavior. Furthermore, using online games improves the psychological condition of students at MIN 1 Metro by 64.75% and at MIN 1 East Lampung students by 64.39%. In addition, the use of online games has increased learning outcomes in Arabic by 39.00% for MIN 1 Metro students and 36.38% for MIN 1 students in East Lampung.
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