图像空间自适应体绘制

Andrew Corcoran, J. Dingliana
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引用次数: 0

摘要

我们提出了一种交互式直接体绘制技术,与传统方法相比,该技术在降低内存需求的情况下提供自适应采样。我们的技术利用帧到帧的一致性来快速生成体积的二维重要性图,该图指导采样率优化,并允许我们为用户导航和传递函数变化提供交互式帧率。此外,我们的光线投射着色器检测二维地图中的任何不一致之处,并在飞行中纠正它们,以确保对重要区域的正确分类。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Image space adaptive volume rendering
We present a technique for interactive direct volume rendering which provides adaptive sampling at a reduced memory requirement compared to traditional methods. Our technique exploits frame to frame coherence to quickly generate a two-dimensional importance map of the volume which guides sampling rate optimisation and allows us to provide interactive frame rates for user navigation and transfer function changes. In addition our ray casting shader detects any inconsistencies in our two-dimensional map and corrects them on the fly to ensure correct classification of important areas of the volume.
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