{"title":"基于遗传算法的非刚性三维脸型重建","authors":"Jong-Min Park, Hyun-Chul Choi, Se-Young Oh","doi":"10.1109/CEC.2010.5586177","DOIUrl":null,"url":null,"abstract":"This paper proposes a method for reconstructing non-rigid 3D shapes from noisy 2D shapes. The proposed method estimates the 3D shape bases and projection matrices, exploiting low-rank constraints. Then the method finds the optimal coefficients for linear combinations of 3D shape bases to represent non-rigid 3D shapes using a genetic algorithm, and refines the 3D shape bases and the projection matrices using gradient descent techniques. The method reconstructed correct non-rigid 3D shapes in the presence of noise. The results can be used in many areas including animation, motion capture and non-rigid 3D object tracking.","PeriodicalId":6344,"journal":{"name":"2009 IEEE Congress on Evolutionary Computation","volume":"084 1","pages":"1-6"},"PeriodicalIF":0.0000,"publicationDate":"2010-07-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Non-rigid 3D face shape reconstruction using a genetic algorithm\",\"authors\":\"Jong-Min Park, Hyun-Chul Choi, Se-Young Oh\",\"doi\":\"10.1109/CEC.2010.5586177\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper proposes a method for reconstructing non-rigid 3D shapes from noisy 2D shapes. The proposed method estimates the 3D shape bases and projection matrices, exploiting low-rank constraints. Then the method finds the optimal coefficients for linear combinations of 3D shape bases to represent non-rigid 3D shapes using a genetic algorithm, and refines the 3D shape bases and the projection matrices using gradient descent techniques. The method reconstructed correct non-rigid 3D shapes in the presence of noise. The results can be used in many areas including animation, motion capture and non-rigid 3D object tracking.\",\"PeriodicalId\":6344,\"journal\":{\"name\":\"2009 IEEE Congress on Evolutionary Computation\",\"volume\":\"084 1\",\"pages\":\"1-6\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2010-07-18\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2009 IEEE Congress on Evolutionary Computation\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CEC.2010.5586177\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2009 IEEE Congress on Evolutionary Computation","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CEC.2010.5586177","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Non-rigid 3D face shape reconstruction using a genetic algorithm
This paper proposes a method for reconstructing non-rigid 3D shapes from noisy 2D shapes. The proposed method estimates the 3D shape bases and projection matrices, exploiting low-rank constraints. Then the method finds the optimal coefficients for linear combinations of 3D shape bases to represent non-rigid 3D shapes using a genetic algorithm, and refines the 3D shape bases and the projection matrices using gradient descent techniques. The method reconstructed correct non-rigid 3D shapes in the presence of noise. The results can be used in many areas including animation, motion capture and non-rigid 3D object tracking.