主动方法在计算机本科课程算法课教学计划应用的二次实验研究

IF 2.1 Q1 EDUCATION & EDUCATIONAL RESEARCH
F. Garcia, S. Oliveira, Elielton da Costa Carvalho
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引用次数: 1

摘要

程序设计课程所教授的内容对计算机专业学生的培养有很大的相关性。然而,这些科目的特点是失败率很高,因为它们需要逻辑推理和数学知识。因此,通过算法这门学科来建立知识,可以帮助学生克服这些困难,吸收所需的内容和技能。因此,这项工作旨在展示和讨论在算法主题中应用由几种主动方法(虚拟学习环境,编码Dojo,游戏化,基于问题的学习,翻转课堂和严肃游戏)组成的教学计划的第二次实验的结果。在此实验的基础上,评估与传统方法获得的学习相比,是否有学习收益。最后,使用独立样本的双尾Student-t方法进行分析,结果具有统计学意义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Second Experimental Study the Application of a Teaching Plan for the Algorithms Subject in an Undergraduate Course in Computing using Active Methodologies
The contents taught in the programming subjects have a great relevance in the formation of computing students. However, these subjects are characterized by high failure rates, as they require logical reasoning and mathematical knowledge. Thus, establishing knowledge through the subject of algorithms can help students to overcome these difficulties and absorb the contents and skills required. Thus, this work aims to present and discuss the results of a second experiment on the application of a teaching plan composed of several active methodologies (Virtual Learning Environments, Coding Dojo, Gamification, Problem-Based Learning, Flipped Classroom and Serious Games) in an algorithms subject. Based on this experiment, it was evaluated whether there were learning gains compared to the learning acquired with the traditional method. Finally, an analysis was performed using the two-tailed Student-t approach, used for independent samples, which presented statistically significant results.
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来源期刊
Informatics in Education
Informatics in Education EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
6.10
自引率
3.70%
发文量
20
审稿时长
20 weeks
期刊介绍: INFORMATICS IN EDUCATION publishes original articles about theoretical, experimental and methodological studies in the fields of informatics (computer science) education and educational applications of information technology, ranging from primary to tertiary education. Multidisciplinary research studies that enhance our understanding of how theoretical and technological innovations translate into educational practice are most welcome. We are particularly interested in work at boundaries, both the boundaries of informatics and of education. The topics covered by INFORMATICS IN EDUCATION will range across diverse aspects of informatics (computer science) education research including: empirical studies, including composing different approaches to teach various subjects, studying availability of various concepts at a given age, measuring knowledge transfer and skills developed, addressing gender issues, etc. statistical research on big data related to informatics (computer science) activities including e.g. research on assessment, online teaching, competitions, etc. educational engineering focusing mainly on developing high quality original teaching sequences of different informatics (computer science) topics that offer new, successful ways for knowledge transfer and development of computational thinking machine learning of student''s behavior including the use of information technology to observe students in the learning process and discovering clusters of their working design and evaluation of educational tools that apply information technology in novel ways.
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