虚拟环境中的真实性感知

IF 1.6 Q2 INFORMATION SCIENCE & LIBRARY SCIENCE
Jamie N. Mikeska, Heather Howell
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引用次数: 8

摘要

目的:本文旨在研究职前教师(pst)在参与虚拟课堂环境以开展内容密集型教学实践时所体验到的真实性的三个不同方面——任务真实性、学生化身真实性和表演真实性——以及他们对模拟教学体验对支持他们学习的有用性的看法。设计/方法/方法本文在一个更大的研究中探讨了这些真实性和有用性的概念,其目标是开发虚拟环境工具,帮助初级pst学习如何参与一个雄心勃勃的教学实践:促进学生参与辩论的讨论。为了研究真实性和有用性的这些方面,本文使用了一般定性演绎分析方法来研究来自26名案例研究教师的104次访谈的数据,并研究了pst在访谈和真实性方面的感知模式。虽然这些pst非常重视这些工具在支持他们学习方面的效用,但研究结果表明,他们对真实性的看法存在差异。调查结果显示,大多数教师认为这些任务是教学工作的真实表现。然而,他们对任务真实性的看法并不总是与他们对化身或表演真实性的看法一致。原创性/价值本文认为,真实性的这三个方面与虚拟环境文献中提到的更广泛的存在和合理性概念有关,但在此基础上进行了扩展,应该在未来关于用户在教育环境内外对虚拟环境的感知的研究中更直接地加以利用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Authenticity perceptions in virtual environments
Purpose This paper aims to examine three distinct aspects of authenticity that pre-service teachers (PSTs) experience when they engage with virtual classroom environments to develop their content-intensive instructional practice – task authenticity, student avatar authenticity and performance authenticity – and their perceptions about the usefulness of the simulated teaching experience to support their learning. Design/methodology/approach This paper explored these conceptions of authenticity and usefulness within a larger research study whose goal was to develop virtual environment tools to help elementary PSTs learn how to engage in one ambitious teaching practice: facilitating discussions that engage students in argumentation. To examine these aspects of authenticity and usefulness, this paper used a general qualitative deductive analysis approach to examine data from 104 interviews with 26 case study teachers and examined patterns in PSTs’ perceptions within and across interviews and authenticity aspects. Findings While these PSTs strongly value the utility of these tools to support their learning, findings point to variation in their perceptions of authenticity. Findings showed that most PSTs perceived the tasks as an authentic representation of the work of teaching. However, their perceptions of task authenticity did not always align with their perceptions of avatar or performance authenticity. Originality/value This paper argues that these three aspects of authenticity relate to, but expand upon, the broader notions of presence and plausibility noted in the literature on virtual environments and should be taken up more directly in future studies of users’ perceptions of virtual environments both within and outside of educational contexts.
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来源期刊
Information and Learning Sciences
Information and Learning Sciences INFORMATION SCIENCE & LIBRARY SCIENCE-
CiteScore
9.50
自引率
2.90%
发文量
30
期刊介绍: Information and Learning Sciences advances inter-disciplinary research that explores scholarly intersections shared within 2 key fields: information science and the learning sciences / education sciences. The journal provides a publication venue for work that strengthens our scholarly understanding of human inquiry and learning phenomena, especially as they relate to design and uses of information and e-learning systems innovations.
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