{"title":"动画中资源变形工具和模块在整个运动图形创作中的差异研究","authors":"Chen Xiao","doi":"10.1109/ICIDDT52279.2020.00113","DOIUrl":null,"url":null,"abstract":"Objective Animate is the key tool for creating motion graphics (MG). In the 2019 release of Animate, the important functions have been updated, and the resource deformation tools have been newly added. A case study on actual operations of the tools was performed, aiming at investigating the influences of the deformation tools on the creation of MG animation. Methods Based on component animation in Animate, a total of 30 people conducted the case-based creation within a given time frame using the traditional creation method and the resource deformation tools respectively. A parallel comparative study of the efficiency and performance was performed, the case effects were scored, and the statistics on case effects were obtained. Conclusion Using the resource deformation tools, the satisfactory efficiency and elevated effects can be achieved throughout the animation creation involving deformation, distortion, special effects, exaggeration and elasticity, thereby providing new opportunities for and injecting new vitality into Animate tools that have remained unchanged for years.","PeriodicalId":6781,"journal":{"name":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","volume":"27 1","pages":"567-571"},"PeriodicalIF":0.0000,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"A Study of Differences of Resource Deformation Tools and Modules in Animate throughout the Motion Graphics Creation\",\"authors\":\"Chen Xiao\",\"doi\":\"10.1109/ICIDDT52279.2020.00113\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Objective Animate is the key tool for creating motion graphics (MG). In the 2019 release of Animate, the important functions have been updated, and the resource deformation tools have been newly added. A case study on actual operations of the tools was performed, aiming at investigating the influences of the deformation tools on the creation of MG animation. Methods Based on component animation in Animate, a total of 30 people conducted the case-based creation within a given time frame using the traditional creation method and the resource deformation tools respectively. A parallel comparative study of the efficiency and performance was performed, the case effects were scored, and the statistics on case effects were obtained. Conclusion Using the resource deformation tools, the satisfactory efficiency and elevated effects can be achieved throughout the animation creation involving deformation, distortion, special effects, exaggeration and elasticity, thereby providing new opportunities for and injecting new vitality into Animate tools that have remained unchanged for years.\",\"PeriodicalId\":6781,\"journal\":{\"name\":\"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)\",\"volume\":\"27 1\",\"pages\":\"567-571\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-12-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICIDDT52279.2020.00113\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 International Conference on Innovation Design and Digital Technology (ICIDDT)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICIDDT52279.2020.00113","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A Study of Differences of Resource Deformation Tools and Modules in Animate throughout the Motion Graphics Creation
Objective Animate is the key tool for creating motion graphics (MG). In the 2019 release of Animate, the important functions have been updated, and the resource deformation tools have been newly added. A case study on actual operations of the tools was performed, aiming at investigating the influences of the deformation tools on the creation of MG animation. Methods Based on component animation in Animate, a total of 30 people conducted the case-based creation within a given time frame using the traditional creation method and the resource deformation tools respectively. A parallel comparative study of the efficiency and performance was performed, the case effects were scored, and the statistics on case effects were obtained. Conclusion Using the resource deformation tools, the satisfactory efficiency and elevated effects can be achieved throughout the animation creation involving deformation, distortion, special effects, exaggeration and elasticity, thereby providing new opportunities for and injecting new vitality into Animate tools that have remained unchanged for years.