动画中资源变形工具和模块在整个运动图形创作中的差异研究

Chen Xiao
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引用次数: 0

摘要

目标动画是创建动态图形(MG)的关键工具。在2019年发布的Animate中,更新了重要功能,并新增了资源变形工具。以变形工具的实际操作为例,探讨变形工具对MG动画制作的影响。方法基于Animate中的组件动画,共30人分别使用传统的创建方法和资源变形工具在给定的时间框架内进行基于案例的创建。对效率和绩效进行并行比较研究,对案例效应进行评分,并对案例效应进行统计。结论利用资源变形工具,可以在变形、变形、特效、夸张、弹性等动画创作过程中达到令人满意的效率和提升效果,为多年不变的动画工具提供了新的机遇,注入了新的活力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Study of Differences of Resource Deformation Tools and Modules in Animate throughout the Motion Graphics Creation
Objective Animate is the key tool for creating motion graphics (MG). In the 2019 release of Animate, the important functions have been updated, and the resource deformation tools have been newly added. A case study on actual operations of the tools was performed, aiming at investigating the influences of the deformation tools on the creation of MG animation. Methods Based on component animation in Animate, a total of 30 people conducted the case-based creation within a given time frame using the traditional creation method and the resource deformation tools respectively. A parallel comparative study of the efficiency and performance was performed, the case effects were scored, and the statistics on case effects were obtained. Conclusion Using the resource deformation tools, the satisfactory efficiency and elevated effects can be achieved throughout the animation creation involving deformation, distortion, special effects, exaggeration and elasticity, thereby providing new opportunities for and injecting new vitality into Animate tools that have remained unchanged for years.
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