视听技术在二十世纪下半叶和二十一世纪初大众艺术中的文化创造潜力

I. Pecheranskyi
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引用次数: 0

摘要

这项研究的目的是明确和阐明视听技术的文化创造潜力,以确定它们对二十世纪下半叶和二十一世纪初的大众艺术的影响。研究方法。本文采用以下方法:文化-历史方法,确定技术手段和视听技术的主要演变阶段;描述和分析的方法,使得借助视听技术揭示大众艺术产品的创作过程成为可能;以协同原理为工具,理解上世纪下半叶大众艺术形成过程中文化与技术的相互协调与相互影响。科学的新奇。本文首先揭示和思考了这一时期视听技术的文化潜力,并阐述了大众艺术的相关转型过程。结论。人们发现,今天的大众艺术现象在上个世纪形成的复杂技术体系中发挥作用,并继续在全球工业水平上发展和发挥作用。事实证明,由于cd和dvd、个人计算、磁性录音、磁性拾音和电吉他、CGI动画、数字化、流媒体和声音设计等发明和技术的出现和发展,各种形式、类型和独立的大众艺术(摇滚文化、网络艺术、表演节目、3D视频映射),增强了音像产品用户的审美和情感体验。也出现了新的职业和专家(动画师、音响师、制作人等)来操作和改进视听设备,以创造未来各种形式的各种艺术产品。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Culture-Creating Potential of Audiovisual Technologies in the Mass Art of the Second Half of the Twentieth and Early Twenty-First Centuries
The purpose of the research is to specify and explicate the culture-creating potential of audiovisual technologies, to determine their impact on mass art in the second half of the twentieth and early twenty-first centuries. Research methodology. The article uses the following methods: cultural-historical, which identifies the main evolutionary stages of technical means and audiovisual technologies; methods of description and analysis, which made it possible to reveal the process of creating mass art products with the help of audiovisual technologies; the principle of synergy as a tool for understanding the mutual coordination and mutual influence of culture and technology during the formation of mass art in the second half of the last century. Scientific novelty. The paper first reveals and considers the cultural potential of audiovisual technologies of this period and explicates the related transformational processes in mass art. Conclusions. It has been found that the phenomenon of mass art today functions in a complex technological regime formed in the last century and continues to be developed and function at the global industrial level. It has been proved that thanks to such inventions and technologies as CDs and DVDs, personal computing, magnetic audio recording, magnetic pickup and electric guitar, CGI animation, digitalization, streaming multimedia and sound design, and others, various forms, types and independent genres of mass art (rock culture, Net Art, show programs, 3D video mapping) emerged and developed, the aesthetic and emotional experience of audiovisual product users was enhanced, as well as new professions and specialists (animator, sound engineer, producer, etc.) emerged to operate and improve audiovisual equipment to create a variety of artistic products in various formats in the future.
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