{"title":"互动增强现实艺术书籍推广马来西亚传统游戏","authors":"Shahrul Badariah Mat Sah, N. Chyan, S. Hisham","doi":"10.1109/I4CT.2014.6914175","DOIUrl":null,"url":null,"abstract":"Malaysia is a multicultural country and is known for its tourism industry. The uniqueness of Malaysian traditional games is one of the cultural aspects to promote tourism industry in Malaysia. This paper presents a mobile application that combines the use of printed media and marker-based augmented reality (AR) technology as an effective and engaging platform in promoting Malaysian traditional games. The mobile AR application developed in this study provides interactive features that allow users to interact and manipulate the 3D objects including videos using five assigned virtual buttons. User acceptance test was carried out with 15 users including foreigners to verify the effectiveness of the mobile AR application.","PeriodicalId":6468,"journal":{"name":"2014 IEEE Conference on Computer Communications Workshops (INFOCOM WKSHPS)","volume":"4 1","pages":"203-208"},"PeriodicalIF":0.0000,"publicationDate":"2014-10-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"Interactive augmented reality art book to promote Malaysia traditional game\",\"authors\":\"Shahrul Badariah Mat Sah, N. Chyan, S. Hisham\",\"doi\":\"10.1109/I4CT.2014.6914175\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Malaysia is a multicultural country and is known for its tourism industry. The uniqueness of Malaysian traditional games is one of the cultural aspects to promote tourism industry in Malaysia. This paper presents a mobile application that combines the use of printed media and marker-based augmented reality (AR) technology as an effective and engaging platform in promoting Malaysian traditional games. The mobile AR application developed in this study provides interactive features that allow users to interact and manipulate the 3D objects including videos using five assigned virtual buttons. User acceptance test was carried out with 15 users including foreigners to verify the effectiveness of the mobile AR application.\",\"PeriodicalId\":6468,\"journal\":{\"name\":\"2014 IEEE Conference on Computer Communications Workshops (INFOCOM WKSHPS)\",\"volume\":\"4 1\",\"pages\":\"203-208\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2014-10-02\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2014 IEEE Conference on Computer Communications Workshops (INFOCOM WKSHPS)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/I4CT.2014.6914175\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2014 IEEE Conference on Computer Communications Workshops (INFOCOM WKSHPS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/I4CT.2014.6914175","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Interactive augmented reality art book to promote Malaysia traditional game
Malaysia is a multicultural country and is known for its tourism industry. The uniqueness of Malaysian traditional games is one of the cultural aspects to promote tourism industry in Malaysia. This paper presents a mobile application that combines the use of printed media and marker-based augmented reality (AR) technology as an effective and engaging platform in promoting Malaysian traditional games. The mobile AR application developed in this study provides interactive features that allow users to interact and manipulate the 3D objects including videos using five assigned virtual buttons. User acceptance test was carried out with 15 users including foreigners to verify the effectiveness of the mobile AR application.