体验营销对享受体验、品牌活跃度和购买意愿的影响

IF 2.6 Q3 MANAGEMENT
Le Tan Trinh, Ngoc Khanh Huynh, Thi Hang Hoang, Duc Long Nguyen, Nguyen Ha Nhi Le, Thi Hoai My Vo, Hoang Chi Lap Ngo
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引用次数: 0

摘要

一项调查研究旨在探索和检验在互联网技术发展强劲、人们花更多时间在互联网上玩游戏和购物的背景下,有助于增加在虚拟世界中使用虚拟世界游戏的意愿的因素的影响。本研究概述了影响游戏选择意愿的因素,以及影响虚拟世界(尤其是虚拟世界)购买意愿的因素。研究结果表明,积极影响消费者使用游戏意愿的因素是,除了为参与者提供信任和安全之外,游戏还能为他们提供有价值的体验、有趣的互动和联系环境。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Impact of Marketing Metaverse through Experience in Enjoyment Experience, Brand Active and Purchase Intention
An investigative study to explore and examine the effects of factors that help increasing intention to use virtual world games in Metaverse in the context of internet technology is developing strongly and people spend more time on the internet for gaming and shopping. This study uses an overview of research studies on the factors that create game selection intentions as well as the factors affecting purchase intentions in the virtual world in general and Metaverse in particular. Research results show that the factors that positively affect consumers' intention to use games are to give them a worthy experience, an interesting environment to interact and connect in addition to providing trust, safety for participants.
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来源期刊
CiteScore
6.50
自引率
3.20%
发文量
30
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