多长时间才足够让人沉浸其中?

Chenyan Zhang, A. S. Hoel, A. Perkis, Saman Zadtootaghaj
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引用次数: 9

摘要

本文对三种变化的空间内容的沉浸感进行了测试和比较。内容A是一个高质量的建筑可视化,其特点是纯粹的空间沉浸。内容B是真实足球游戏中最精彩的进球时刻,以空间沉浸为主,略为战术沉浸为主,编写质量参差不齐。内容C为高质量录制的虚拟游戏动画,以空间沉浸为主,略为情感沉浸为主。三个空间内容中的每一个都被切割成3分钟、7分钟和11分钟的不同长度。参与者在10英寸的平板电脑上观看了内容类型和持续时间完全随机的三个媒体片段的组合后,在一份34项问卷上报告了他们沉浸式体验的评分。结果表明,总体而言,7分钟的时长让用户感受到的沉浸感明显高于内容A和内容c的3分钟和11分钟,而对于内容B, 3分钟的时长是最具沉浸感的。我们的研究表明,并不是时间越长沉浸感越强,而是存在一个最佳的空间沉浸时间(约7分钟)。在此之后,如果没有足够的戏剧结构来维持观众的兴趣,那么空间内容的沉浸感就会显著降低(即沉浸感变成无聊感)。我们的研究还表明,现实主义因素在诱导空间沉浸中也起着至关重要的作用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
How Long is Long Enough to Induce Immersion?
In this paper, the immersiveness of three variations of spatial content was tested and compared. Content A is a high quality architectural visualization, which is characterized as purely spatial immersion. Content B is the best goal moments of real football games, which is mainly spatial immersion, with slight tactical immersion focus, compiled with mixed qualities. And content C is a high quality recorded virtual game animation, which is mainly spatial immersion, with slight emotional immersion focus. Each of the three spatial contents was cut into different lengths of 3 min, 7 min and 11 min. The participants report the ratings of their immersive experience on a 34-item questionnaire, after watching a combination of three media clips fully randomized in content types and durations, on a 10-inch tablet. Results show that overall, 7 min duration allows the users to feel significantly greater immersive experience than 3 min and 11 min durations for content A and content C. And for content B, 3 min duration stands out as the most immersive. Our study suggests that it is not the longer the more immersive, but there is an optimal duration for spatial immersion (around 7 min). After that, if there is not enough dramaturgical structure to sustain the audience interest, the immersiveness of the spatial content would significantly diminish (i.e. immersion turns into boredom). Our study also shows that realism factors also play a crucial role in inducing spatial immersion.
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