Alexander von Janta Lipinski, H. Weber, Ralph Kölle, Thomas Mandl
{"title":"游戏化元素及其在不同玩家类型中的感知——一个项目管理软件的案例研究","authors":"Alexander von Janta Lipinski, H. Weber, Ralph Kölle, Thomas Mandl","doi":"10.18452/1451","DOIUrl":null,"url":null,"abstract":"Gamification is being applied more and more to information systems. Many developers apply similar strategies for the gamification of tasks. A benchmark conducted in 22 mobile apps containing gamification elements showed reward points as the most frequent design element. In a pilot user experiment, we analyzed the user perception of three gamification elements including reward points in the context of project management. Reward points are seen as motivating; in contrast a leader board was viewed more critically. It was shown that the judgment of elements depends on the game personality type. The gamer type Killer had a medium and significant correlation with a positive evaluation of the gaming elements. Only the gamer type Achiever had a positive and significant correlation with a positive judgment of rewards points.","PeriodicalId":90875,"journal":{"name":"ISI ... : ... IEEE Intelligence and Security Informatics. IEEE International Conference on Intelligence and Security Informatics","volume":"37 1","pages":"131-144"},"PeriodicalIF":0.0000,"publicationDate":"2017-03-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Gamification Elements and Their Perception by Different Gamer Types - A Case Study for a Project Management Software\",\"authors\":\"Alexander von Janta Lipinski, H. Weber, Ralph Kölle, Thomas Mandl\",\"doi\":\"10.18452/1451\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Gamification is being applied more and more to information systems. Many developers apply similar strategies for the gamification of tasks. A benchmark conducted in 22 mobile apps containing gamification elements showed reward points as the most frequent design element. In a pilot user experiment, we analyzed the user perception of three gamification elements including reward points in the context of project management. Reward points are seen as motivating; in contrast a leader board was viewed more critically. It was shown that the judgment of elements depends on the game personality type. The gamer type Killer had a medium and significant correlation with a positive evaluation of the gaming elements. Only the gamer type Achiever had a positive and significant correlation with a positive judgment of rewards points.\",\"PeriodicalId\":90875,\"journal\":{\"name\":\"ISI ... : ... IEEE Intelligence and Security Informatics. IEEE International Conference on Intelligence and Security Informatics\",\"volume\":\"37 1\",\"pages\":\"131-144\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-03-24\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ISI ... : ... IEEE Intelligence and Security Informatics. IEEE International Conference on Intelligence and Security Informatics\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.18452/1451\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ISI ... : ... IEEE Intelligence and Security Informatics. IEEE International Conference on Intelligence and Security Informatics","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.18452/1451","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Gamification Elements and Their Perception by Different Gamer Types - A Case Study for a Project Management Software
Gamification is being applied more and more to information systems. Many developers apply similar strategies for the gamification of tasks. A benchmark conducted in 22 mobile apps containing gamification elements showed reward points as the most frequent design element. In a pilot user experiment, we analyzed the user perception of three gamification elements including reward points in the context of project management. Reward points are seen as motivating; in contrast a leader board was viewed more critically. It was shown that the judgment of elements depends on the game personality type. The gamer type Killer had a medium and significant correlation with a positive evaluation of the gaming elements. Only the gamer type Achiever had a positive and significant correlation with a positive judgment of rewards points.