{"title":"当代Wayang Kulit的有形界面","authors":"M. Varela, Daniel Sim Yong En","doi":"10.1145/3059454.3059505","DOIUrl":null,"url":null,"abstract":"Digital Archives cannot capture certain aspects that are fundamental to theatrical performances: embodiment, co-presence and the cultural history of specific objects. A Tangible User Interface (TUI) was developed using Arduino components, Node.js and movement conventions from contemporary Javanese shadow puppetry in order to craft a user experience that communicates aspects of performance that are lost in digitization.","PeriodicalId":90479,"journal":{"name":"Creativity & cognition : proceedings of the ... Creativity & Cognition Conference. Creativity & Cognition Conference","volume":"27 1","pages":"446-447"},"PeriodicalIF":0.0000,"publicationDate":"2017-06-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"A Tangible Interface for Contemporary Wayang Kulit\",\"authors\":\"M. Varela, Daniel Sim Yong En\",\"doi\":\"10.1145/3059454.3059505\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Digital Archives cannot capture certain aspects that are fundamental to theatrical performances: embodiment, co-presence and the cultural history of specific objects. A Tangible User Interface (TUI) was developed using Arduino components, Node.js and movement conventions from contemporary Javanese shadow puppetry in order to craft a user experience that communicates aspects of performance that are lost in digitization.\",\"PeriodicalId\":90479,\"journal\":{\"name\":\"Creativity & cognition : proceedings of the ... Creativity & Cognition Conference. Creativity & Cognition Conference\",\"volume\":\"27 1\",\"pages\":\"446-447\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-06-22\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Creativity & cognition : proceedings of the ... Creativity & Cognition Conference. Creativity & Cognition Conference\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3059454.3059505\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Creativity & cognition : proceedings of the ... Creativity & Cognition Conference. Creativity & Cognition Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3059454.3059505","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A Tangible Interface for Contemporary Wayang Kulit
Digital Archives cannot capture certain aspects that are fundamental to theatrical performances: embodiment, co-presence and the cultural history of specific objects. A Tangible User Interface (TUI) was developed using Arduino components, Node.js and movement conventions from contemporary Javanese shadow puppetry in order to craft a user experience that communicates aspects of performance that are lost in digitization.