晕动病发病率、症状特征、测量技术及进一步研究建议之比较

IF 0.7 4区 计算机科学 Q4 COMPUTER SCIENCE, CYBERNETICS
R. Kennedy, D. Lanham, Julie M. Drexler, C. Massey, M. Lilienthal
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引用次数: 46

摘要

虚拟环境(VE)系统在各种应用程序中的广泛使用对用户产生了严重的影响。在多感官、三维(3D)合成环境中体验这些复杂互动沉浸的用户已被证明会经历类似晕动病的症状(即,眼疲劳、共济失调、疲劳、嗜睡)和后遗症,如视觉闪回、定向障碍和平衡障碍,偶尔在VE暴露后12小时内发生。这是一个重大的健康和安全问题。需要对VE系统进行技术改进,以减少这些可能导致不利的法律、经济、个人和社会后果的潜在后果。据报道,许多不同类型的症状似乎构成了晕屏综合症。从我们广泛的虚拟环境和飞行模拟器暴露数据库中,我们提供了这些症状概况的示例以及可疑的机制和起源。我们讨论这些问题,以及各种评估技术和方法,用于确定个人VE病的存在。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Comparison of Cybersickness Incidences, Symptom Profiles, Measurement Techniques, and Suggestions for Further Research
The widespread use of virtual environment (VE) systems in a variety of applications has serious implications for the user. Users with access to these sophisticated interactive immersions in multisensory, three-dimensional (3D) synthetic environments have been shown to experience motion sickness-like symptoms (i.e., eyestrain, ataxia, fatigue, drowsiness) and aftereffects such as visual flashbacks, disorientation, and balance disturbances occasionally occurring up to 12 hours after VE exposure. This is a significant health and safety concern. Technical improvements of VE systems need to be initiated to reduce these potential aftereffects that could result in adverse legal, economic, individual, and social consequences. Many different types of symptoms have been reported that appear to make up the cybersickness syndrome. From our extensive database of virtual environment and flight simulator exposures, we offer examples of these symptoms profiles along with suspected mechanisms and origins. We discuss these issues as well as various assessment techniques and methods used to determine the presence of VE sickness in individuals.
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来源期刊
CiteScore
2.20
自引率
0.00%
发文量
8
审稿时长
>12 weeks
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