基于学生视角的游戏化平台使用感知评价:一种统一建模语言的研究方法

IF 2.1 Q1 EDUCATION & EDUCATIONAL RESEARCH
Felipe A. Feichas, R. D. Seabra
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引用次数: 0

摘要

本研究讨论了使用统一建模语言(UML)研究软件建模的游戏化web平台的使用。尽管人们不断改进和研究UML,但许多作品表明,由于其概念的复杂性和学生对抽象的认知困难,教学和学习这门学科存在困难。对于教师来说,找到不同的教学策略来教授建模是一项挑战。提出的平台允许学生在有游戏元素的环境中补充他们的UML知识。从结果可以看出,该平台获得了很大的接受度和使用满意度。参与研究的大多数学生都对平台的可用性感到满意,除了指出使用游戏化作为教学策略的满意度外,还报告了该工具对学习内容的贡献。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Evaluation of Perception of Use of a Gamified Platform from the Student Perspective: An Approach for Studying Unified Modeling Language
This research discusses the use of a gamified web platform for studying software modeling with Unified Modeling Language (UML). Although UML is constantly being improved and studied, many works show that there is difficulty in teaching and learning the subject, due to the complexity of its concepts and the students' cognitive difficulties with abstraction. There are challenges for instructors to find different pedagogical strategies to teach modeling. The platform proposed allowed students to complement their UML knowledge in an environment with game elements. From the results, it can be concluded that the platform obtained great acceptance and satisfaction of use. Most of the students participating in the research were satisfied with the usability of the platform, reporting a feeling of contribution of the tool to studying the content, in addition to pointing out the satisfaction of using gamification as a pedagogical strategy.
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来源期刊
Informatics in Education
Informatics in Education EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
6.10
自引率
3.70%
发文量
20
审稿时长
20 weeks
期刊介绍: INFORMATICS IN EDUCATION publishes original articles about theoretical, experimental and methodological studies in the fields of informatics (computer science) education and educational applications of information technology, ranging from primary to tertiary education. Multidisciplinary research studies that enhance our understanding of how theoretical and technological innovations translate into educational practice are most welcome. We are particularly interested in work at boundaries, both the boundaries of informatics and of education. The topics covered by INFORMATICS IN EDUCATION will range across diverse aspects of informatics (computer science) education research including: empirical studies, including composing different approaches to teach various subjects, studying availability of various concepts at a given age, measuring knowledge transfer and skills developed, addressing gender issues, etc. statistical research on big data related to informatics (computer science) activities including e.g. research on assessment, online teaching, competitions, etc. educational engineering focusing mainly on developing high quality original teaching sequences of different informatics (computer science) topics that offer new, successful ways for knowledge transfer and development of computational thinking machine learning of student''s behavior including the use of information technology to observe students in the learning process and discovering clusters of their working design and evaluation of educational tools that apply information technology in novel ways.
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