什么是Metagame?

IF 1.6 Q2 ETHICS
Michael Hemmingsen
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引用次数: 0

摘要

元游戏的概念对体育和游戏哲学家很有用。然而,“metagame”这个术语在整个文献中以不同的、不同的意义出现,其中很少有明确的定义,因此这个术语的确切含义仍然模糊不清。在这篇文章中,我试图消除元游戏这个术语的含义。我在关于游戏的学术文献中发现了至少四种不同的“元游戏”含义。在这四种感觉中,与体育和游戏哲学家最相关的是我所说的“搞笑”元游戏。Ludic元游戏包括在另一款游戏的“顶部”玩一款游戏。我试图详细阐述这一概念,并将其与相关(但不同)的方式区分开来,后者可以在不产生元游戏的情况下修改游戏的正式功能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
What is a Metagame?
The concept of metagames can be of use to philosophers of sport and games. However, the term “metagame” is used throughout the literature in several different, distinct senses, few of which are clearly defined, and as a result there remains ambiguity about what, precisely, this term means. In this paper, I attempt to disam-biguate the term metagame. I have come across at least four different senses of “metagame” in academic literature about games. Of these four senses, most relevant to philosophers of sport and games is what I have termed “ludic” metagames. Ludic metagames involve playing a game “on top of” another game. I attempt to spell out this concept in particular detail, distinguishing it from related – but distinct – ways in which the formal features of a game can be modified without giving rise to metagames.
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来源期刊
CiteScore
2.50
自引率
23.10%
发文量
20
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