用身体感学习手部解剖

P. Saalfeld, Aylin Albrecht, W. D'Hanis, H. Rothkötter, B. Preim
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引用次数: 4

摘要

我们提出了一个基于vr的手部解剖学习原型。该原型旨在支持具身认知,即基于动作的学习过程。学习者通过移动自己的手和手指,观察虚拟解剖手模型如何反映这种运动,从而在VR中使用原型。解剖系统及其名称的显示可以调整。该原型被部署在Oculus Quest上,并使用其原生的手部跟踪功能来获取用户的手部姿势。小型用户研究显示了原型机的潜力。•以人为本的计算→交互设备;可视化;•计算方法→虚拟现实;
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Learning Hand Anatomy with Sense of Embodiment
We present a VR-based prototype for learning the hand anatomy. The prototype is designed to support embodied cognition, i.e., a learning process based on movements. The learner employs the prototype in VR by moving their own hand and fingers and observing how the virtual anatomical hand model mirrors this movement. The display of anatomical systems and their names can be adjusted. The prototype is deployed on the Oculus Quest and uses its native hand tracking capabilities to obtain the hand posture of the user. The potential of the prototype is shown with a small user study. CCS Concepts • Human-centered computing → Interaction devices; Visualization; • Computing methodologies → Virtual reality;
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