{"title":"职前教师教育中的虚拟现实:在音乐教育中实现的挑战","authors":"Ari Poutiainen, Heidi Krzywacki","doi":"10.36315/2023v1end070","DOIUrl":null,"url":null,"abstract":"Virtual reality (VR) is seen as a tool that can enrich and advance education but there are still pedagogical and practical challenges to overcome. In this article, we present some findings on the VR usage in teacher education and student teachers’ experiences and perceptions of employing VR especially in music education. We apply a categorization by Bower et al. (2020) to our analysis in order to structure student teachers’ reflections. It appears that the VR applications for music are yet rather limited, their quality varies, and their pedagogical applicability seems to be poor. We argue that it is necessary to develop and design VR technology for educational purposes in collaboration with different stakeholders including teachers, and thus, address the current technical and pedagogical challenges.","PeriodicalId":93546,"journal":{"name":"Education and new developments","volume":"19 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2023-06-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"VIRTUAL REALITY IN PRE-SERVICE TEACHER EDUCATION: CHALLENGES OF REALIZATION IN MUSIC EDUCATION\",\"authors\":\"Ari Poutiainen, Heidi Krzywacki\",\"doi\":\"10.36315/2023v1end070\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Virtual reality (VR) is seen as a tool that can enrich and advance education but there are still pedagogical and practical challenges to overcome. In this article, we present some findings on the VR usage in teacher education and student teachers’ experiences and perceptions of employing VR especially in music education. We apply a categorization by Bower et al. (2020) to our analysis in order to structure student teachers’ reflections. It appears that the VR applications for music are yet rather limited, their quality varies, and their pedagogical applicability seems to be poor. We argue that it is necessary to develop and design VR technology for educational purposes in collaboration with different stakeholders including teachers, and thus, address the current technical and pedagogical challenges.\",\"PeriodicalId\":93546,\"journal\":{\"name\":\"Education and new developments\",\"volume\":\"19 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-06-23\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Education and new developments\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.36315/2023v1end070\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Education and new developments","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.36315/2023v1end070","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
VIRTUAL REALITY IN PRE-SERVICE TEACHER EDUCATION: CHALLENGES OF REALIZATION IN MUSIC EDUCATION
Virtual reality (VR) is seen as a tool that can enrich and advance education but there are still pedagogical and practical challenges to overcome. In this article, we present some findings on the VR usage in teacher education and student teachers’ experiences and perceptions of employing VR especially in music education. We apply a categorization by Bower et al. (2020) to our analysis in order to structure student teachers’ reflections. It appears that the VR applications for music are yet rather limited, their quality varies, and their pedagogical applicability seems to be poor. We argue that it is necessary to develop and design VR technology for educational purposes in collaboration with different stakeholders including teachers, and thus, address the current technical and pedagogical challenges.