从平凡到智能:探索与“智能”设计对象的交互

IF 0.2 Q4 COMPUTER SCIENCE, CYBERNETICS
Dhaval Vyas, Alexander Kröner, A. Nijholt
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引用次数: 8

摘要

除了功能和技术特性之外,增强对象的作用还应该从它们如何有效地融入用户的日常实践以及它们如何增强用户体验的角度来看待。在这篇文章中,作者介绍了一种低技术的物联网技术,称为CAM合作人工记忆,它被用作设计工作室环境中的协作工具。CAM作为一种对象存储技术,允许工业和产品设计师以消息、注释和外部web链接的形式协作将相关信息存储到他们的物理设计对象上,例如草图、拼贴画、故事板和物理模型。在本研究的背景下,CAM作为一种重要的探索手段来理解设计师在自然环境中与增强设计对象的交互和体验。作者在一个学术设计工作室对三个学生设计项目进行了小规模的实地试验。在本文中,他们讨论了现场试验的结果,并展示了参与者如何使用CAM,如何将其集成到设计过程中,以及如何将其用于不同的目的。作者还发现,CAM支持设计团队内部的协调和意识,但其偶然性和异步性促进了团队成员之间的创造性和有趣的互动。总的来说,结果显示CAM如何将平凡的设计对象转化为“智能”对象,使合作设计的创造性和有趣的一面可见。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
From Mundane to Smart: Exploring Interactions with 'Smart' Design Objects
In addition to functional and technological features, the role of augmented objects should also be seen in terms of how effectively they fit into the everyday practices of users and how they enhance users' experiences. In this article, the authors introduce a low-tech, internet-of-things technology called CAM Cooperative Artefact Memory that is used as a collaborative tool in design studio environments. CAM works as an object memory technology and allows industrial and product designers to collaboratively store relevant information onto their physical design objects, such as sketches, collages, storyboards, and physical mock-ups in the form of messages, annotations and external web links. In the context of this study, CAM serves as an important probing device to understand designers' interaction and experiences with augmented design objects, in their natural environment. The authors carried out a small-scale field trial of CAM in an academic design studio, over three student design projects. In this article, they discuss the findings of their field trial and show how CAM was used by the participants, how it was integrated into the design process and how it was appropriated for different purposes. The authors also found that CAM supported coordination and awareness within the design teams, yet its serendipitous and asynchronous nature facilitated creative and playful interactions between team members. In general, the results show how CAM transformed mundane design objects into "smart" objects that made the creative and playful side of cooperative design visible.
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来源期刊
CiteScore
4.70
自引率
0.00%
发文量
5
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