面向远程操作应用中体现感设计的标准指南:综述与工具箱

IF 4.5 2区 工程技术 Q1 COMPUTER SCIENCE, CYBERNETICS
Sara Falcone, G. Englebienne, J. V. Erp, D. Heylen
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引用次数: 5

摘要

本文通过文献综述和工具箱,帮助读者找到在不同应用场景下设计和评估体现感(SoE)的最佳方法。主要的例子是基于远程操作应用程序,由于这些应用程序提出的挑战。我们认为描述SoE的三个体现组件是所有权意识、代理意识和自我定位意识。我们将每个实施例组件与最常用的评估度量、测试任务和应用场景联系起来。该工具箱旨在通过以下七个具体步骤有效地设计、测试和评估实施例体验。我们提供了四个主要贡献:1)对用于衡量国有企业的评估措施和策略进行了文献综述;2)对国有企业措施进行系统分类;3)对国有企业评估的主要测试任务进行了分类;4)一个包含七个步骤的工具箱,作为设计SoE的指导。我们包含了几个示例和表格,以指导用户逐步完成实施例体验的设计。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Toward Standard Guidelines to Design the Sense of Embodiment in Teleoperation Applications: A Review and Toolbox
ABSTRACT We present a literature review and a toolbox to help the reader find the best method to design for and assess Sense of Embodiment (SoE) in several application scenarios. The main examples are based on teleoperation applications, due the challenges that these applications present. The three embodiment components that we consider to describe SoE are sense of ownership, sense of agency, and sense of self-location. We relate each embodiment component to the most often used assessment measures, test tasks, and application scenarios. The toolbox is built to efficiently design, test, and assess an embodiment experience, following seven concrete steps. We provide four main contributions: 1) a literature review of the assessment measures and strategies used to measure SoE; 2) a systematic categorization of SoE measures; 3) A categorization of the main test tasks used in SoE assessment; and 4) a toolbox consisting of seven steps as guidance to design SoE. We included several examples and tables to guide the user step by step through the design of an embodiment experience.
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来源期刊
Human-Computer Interaction
Human-Computer Interaction 工程技术-计算机:控制论
CiteScore
12.20
自引率
3.80%
发文量
15
审稿时长
>12 weeks
期刊介绍: Human-Computer Interaction (HCI) is a multidisciplinary journal defining and reporting on fundamental research in human-computer interaction. The goal of HCI is to be a journal of the highest quality that combines the best research and design work to extend our understanding of human-computer interaction. The target audience is the research community with an interest in both the scientific implications and practical relevance of how interactive computer systems should be designed and how they are actually used. HCI is concerned with the theoretical, empirical, and methodological issues of interaction science and system design as it affects the user.
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