美学,媒体,游戏

Diogenes Pub Date : 2022-12-19 DOI:10.54664/rdrd7616
Divna Vuksanović
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引用次数: 0

摘要

本文在美学研究和现有文化数字化实践的背景下,反思当代媒体与游戏的关系。本文旨在探索和重新审视传统的游戏概念如何在我们这个时代的理论术语中被考虑和应用,同时考虑到流行的数字媒体文化和人工智能的存在。此外,本文有意从自由和一般人文主义世界观的角度对数字文化进行批判。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Aesthetics, Media, Games
This paper reflects the relationship between contemporary media and games in the context of aesthetic research and the existing practice of digitalization of culture. The essay aims to explore and re-examine how the traditionally conceived notion of game can be considered and applied in theoretical terms in our time, taking into account the prevailing digital media culture and the presence of artificial intelligence in it. Furthermore, the essay deliberately addresses a possible critique of digital culture from the perspective of freedom and the general humanistic worldview.
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