结合虚拟现实与互动游戏学习建筑结构:以中国古代斗拱认知为例

IF 1.5 4区 经济学 0 ARCHITECTURE
Wanyu Pei, T. Lo, Xiangmin Guo
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引用次数: 0

摘要

目的中国古代建筑以木结构闻名,在世界建筑史上占有独特的地位。由于存在多种类型的组件和复杂的组合,整体结构系统以及它们如何相互关联一直是研究的关键但具有挑战性的部分。学生发现使用传统的二维纸质媒体很难理解和记忆概念,使得这些知识无法传递给下一代。为了克服这些挑战,本研究旨在探讨虚拟现实(VR)与数字互动游戏相结合在学习中国古代建筑结构特征(斗拱)中的效果。设计/方法/途径本研究基于建构主义理论开发了VR环境下的互动认知系统,以改进中国古代建筑的学习方法。采用实验程序,收集使用VR认知系统的实验组和使用传统2D学习媒体的对照组的反馈,以检验学习效果和用户体验的差异。本研究开发了一个互动认知系统,以帮助学习中国古代建筑的结构系统。结果表明,将VR与互动学习游戏相结合可以提高学生对中国古建筑的积极态度和学习效果。独创性/价值本研究将VR技术与互动游戏相结合,以改善学习方法。它考察了应用人机交互概念学习中国古代建筑的效果。设计互动认知系统的理念是希望引导学生逐渐成为学习的主体,激发学生的学习热情和动力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Integrating Virtual Reality and interactive game for learning structures in architecture: the case of ancient Chinese dougong cognition
PurposeAncient Chinese architecture is famous for its wooden frame structure and unique position in world architecture history. As numerous types of components and complex combinations exist, the overall structural system and how they are interlocked have always been crucial but challenging parts of the study. Students find it hard to understand and remember the concepts using traditional 2D paper media, making such knowledge unattractive to pass on to the new generation. To overcome the challenges, this research aims to examine the effect of combining Virtual Reality (VR) with digital interaction games in learning structural characteristics (dougong) of ancient Chinese architecture.Design/methodology/approachThis research develops an interactive cognitive system in the VR environment based on constructivist theory to improve the learning approach of ancient Chinese architecture. Applying an experimental procedure, the feedback of an experimental group using the VR cognition system and a control group using traditional learning 2D media are collected to examine the differences in learning effectiveness and user experience.FindingsThis study develops an interactive cognitive system to aid in learning the structural system of ancient Chinese architecture. The results indicate that integrating VR and interactive learning games can increase students' positive attitudes and learning effectiveness towards ancient Chinese architecture.Originality/valueThis study integrates VR technology and interactive games to improve the learning approach. It examines the effect of applying the concept of human–computer interaction in learning ancient Chinese buildings. The concept of designing the interactive cognitive system is expected to guide students gradually to be the main body of learning and stimulate their learning enthusiasm and motivation.
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来源期刊
CiteScore
2.30
自引率
18.20%
发文量
48
期刊介绍: The journal of an association of institues and individuals concerned with housing, design and development in the built environment. Theories, tools and pratice with special emphasis on the local scale.
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