让人脊背发凉。作为缝媒体的VR制作

IF 0.1 0 FILM, RADIO, TELEVISION
Á. Bakk
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引用次数: 3

摘要

根据Rebecca Rouse(2016)的“吸引媒体”(media of attraction)概念,虚拟现实的媒介具有参与性、跨学科性、非同化性和缝性四个特征。作者的假设是,360度电影和虚拟现实体验作为缝合媒介,虽然在弥补电影的媒介,但它们具有现场表演媒介的特征。她指出,根据fisher - lichte(2008)的分类,行为艺术的特征,如活动性和共临性,正在影响着360度电影和虚拟现实体验的发展。作为论证,她分析了三个由表演艺术家创作的虚拟现实作品,这些作品都带有虚拟现实的主要特征——中介性的特殊性和对沉浸感的渴望。这些作品通过使用过场动画、线性叙述、直播来利用电影和表演媒介的即时性特征,但也包括“人机界面”,即演员,以确保更高水平的吸收
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Sending Shivers Down the Spine. VR Productions as Seamed Media
Abstract According to Rebecca Rouse’s concept of “media of attraction” (2016), the mediums of virtual reality have four characteristics: they are participatory, interdisciplinary, unassimilated and seamed. The author’s hypothesis is that even though 360-degree films and virtual reality experiences as seamed mediums are remediating the medium of film, they have the characteristics of the medium of live performance. She points out that the characteristics of performance art based on Fischer-Lichte’s taxonomy (2008), such as liveness and co-presence, are influencing the development of 360-degree films and virtual reality experiences. As an argument, she analyses three virtual reality productions created by performing artists, which operate with the specificity of intermediality and the longing for immersion, the main characteristic of virtual reality. These productions lean on the immediacy characteristics of the medium of film and performance by using cut-scenes, linear narratives, live streaming, but also by including the “human interface,” i.e., the actor, who ensures a higher level of absorption.1
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