使用神经算法改变电子游戏的图像风格

Byung-Hak Yoo, Kyung-Joong Kim
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引用次数: 3

摘要

最近,程序内容生成(procedural content generation, PCG)受到了玩家的积极关注,应用于地图、道具等多种内容类型。据报道,深度神经网络具有学习艺术图像风格的潜力。在本研究中,我们提出应用卷积神经网络来改变电子游戏图像的艺术风格。它有望根据输入图像将原始游戏转变为不同风格(现代,老式,科学等)。我们将神经样式算法应用于来自《Hedgewars》(一款开源回合制策略游戏)的游戏图像。我们的结果表明,视频游戏的风格可以从输入样式图像中改变。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Changing video game graphic styles using neural algorithms
Recently, procedural content generation (PCG) has attracted positive attentions from gamers and applied for various content types such as maps, items and so on. Deep neural networks have been reported that they have potential to learn styles of artistic images. In this study, we propose to apply convolutional neural networks to change artistic styles of video game graphics. It's expected to change original games into different styles (modern, old-fashioned, scientific, and so on) given the input images. We applied the neural styling algorithm to the game images from Hedgewars, an open-source turn-based strategy game. Our results show that styles of video games can be changed from an input styling image.
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