莎士比亚与电子游戏中文化声望的积累

IF 0.1 0 FILM, RADIO, TELEVISION
A. Nae
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引用次数: 2

摘要

本文分析了AAA级动作冒险游戏改编、引用和参考莎士比亚戏剧的方式,以借用诗人的文化资本,并将自己作为一种艺术形式。我的分析主要集中在三款游戏上:《合金装备4:爱国者之枪》、《生化奇兵:无限》和《战神》。这篇文章表明,这些游戏采用了莎士比亚戏剧的叙事内容,以便采用传统艺术相关的特征,如叙事深度和复杂角色。除此之外,游戏各自的故事世界和剧本之间的明确互文联系是对深入探索游戏空间的玩家的有趣奖励
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Shakespeare and the Accumulation of Cultural Prestige in Video Games
Abstract The present article analyses the manner in which AAA action-adventure games adapt, quote, and reference Shakespeare’s plays in order to borrow the bard’s cultural capital and assert themselves as forms of art. My analysis focuses on three major releases: Metal Gear Solid 4: Guns of the Patriots, BioShock: Infinite, and God of War. The article shows that these games employ narrative content from Shakespeare’s plays in order to adopt traits traditionally associated with the established arts, such as narrative depth and complex characters. In addition to this, explicit intertextual links between the games’ respective storyworlds and the plays are offered as ludic rewards for the more involved players who thoroughly explore game space.1
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