遇到画

Q3 Arts and Humanities
S. Mulla, A. Paterson, M. Macken
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引用次数: 0

摘要

本项目报告概述了以研究为主导的展览“Drawing Room”,这是一个正在进行的以绘画为重点的合作设计研究项目的一部分,该项目在新西兰基督城当代艺术中心(CoCA)展出。该研究考察了由光、影和动画制作的移动绘画,以及我们通过比例和虚拟现实(VR)的操作与绘画的接触。该研究调查了建筑制图中比例、可移动图纸和身体参与之间的关系,以及建筑制图中VR的投机性质。该研究将建筑制图置于一个扩展的实践中,通过批评代表建筑学科的规范方式,将其从建筑办公室转移到建筑事务所。这个项目表明,建筑图纸的制作和它们的相遇涉及到整个身体;在遇到这些时,我们占据并占据了这些绘画的空间。该项目通过展览的形式考察了思辨性绘画实践对发展中的建筑作品的构思和发展的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Encountering drawing
This project report outlines the research-led exhibition, Drawing Room – part of an ongoing collaborative design research project focusing on drawing – exhibited at Toi Moroki Centre of Contemporary Art Christchurch (CoCA), New Zealand. The research interrogates drawings that move – made by light, shadow and animation – and our encounters with drawings through the manipulations of scale and virtual reality (VR). The research investigates the relationship between scale, moveable drawings and bodily engagement in architectural drawing and the speculative nature of VR in architectural drawing. The research places architectural drawing within an expanded practice – shifting its generation from the architectural office – by way of critiquing the normative ways of representing the discipline of architecture. This project demonstrates that the making of architectural drawings and their encounter engages the entire body; in encountering these, we occupy and inhabit the spaces of these drawings. The project investigates the influence of speculative drawing practices on the conceiving and developing of developing architectural built work through the use of exhibition.
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来源期刊
Drawing: Research, Theory, Practice
Drawing: Research, Theory, Practice Arts and Humanities-Visual Arts and Performing Arts
CiteScore
0.40
自引率
0.00%
发文量
11
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