使用变形工作台引起骚动:在使用中体验变形界面

E. Grönvall, Sofie Kinch, M. G. Petersen, Majken Kirkegaard Rasmussen
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引用次数: 71

摘要

在本文中,我们描述了在三种不同的环境中测试coMotion的结果,这是一种形状变化的长凳:音乐厅门厅,机场出发大厅和购物中心。我们从120多人那里收集了关于用户如何体验和理解长凳形状变化能力的见解。本文采用麦卡锡和赖特的六种不同的意义制造过程(预测、连接、解释、反映、占有和叙述)作为工具来分析人们在野外使用变形家具的经验。本文还介绍了作为第七感形成过程的探索。在此基础上,本文提出了野外变形人工制品设计的三个相关方面,即:1)变形界面的可视性;2)背景与前景之间的过渡;3)物理动态对象的解释。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Causing commotion with a shape-changing bench: experiencing shape-changing interfaces in use
In this paper we describe results from testing coMotion, a shape-changing bench, in three different contexts: a concert hall foyer, an airport departure hall and a shopping mall. We have gathered insights from more than 120 people, with regard to how users experience and make sense of the bench's shape changing capability. The paper applies McCarthy and Wright's six different sense making processes (anticipating, connecting, interpreting, reflecting, appropriating and recounting) as an instrument to analyse people's experience with shape-changing furniture in the wild. The paper also introduces exploring as a seventh sense making process. Based on this analysis, the paper points to three relevant aspects when designing shape-changing artefacts for the wild, namely: 1) Affordance of shape-changing interfaces, 2) Transitions between background and foreground and 3) Interpreting physically dynamic objects.
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