基于目标导向理论和信息融合与智能感知的数字博物馆用户界面多媒体分析

J. Sensors Pub Date : 2022-08-08 DOI:10.1155/2022/9656817
Qing-Yun Zhuang, Wanni Xu, Danyang Yang, Ning Wei
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引用次数: 0

摘要

介绍。网络技术的发展推动着数字化的进程。数字博物馆作为一种新兴的博物馆展示方式,在数字化浪潮中逐渐凸显出其巨大的价值。在数字博物馆和移动应用快速发展的背景下,数字博物馆的用户界面作为人机交互的集结点,其视觉设计的艺术表达也更为重要。本文以数字博物馆应用程序(APP)用户界面设计为研究方向。通过优化界面的视觉设计,提升用户的操作体验,让用户享受到有序、省时、高效、舒适、有趣的交互体验。方法。用户界面设计分析目标导向设计、视觉层次设计等相关理论,挖掘出用户目标在博物馆APP视觉层次中的表现形式,明确设计内容。运用定性和定量的用户研究方法,对博物馆用户进行需求研究,建立用户角色模型。构建用户角色目标任务模型。确定博物馆APP的功能设置,建立信息结构。其次,通过对界面中视觉元素的层次分析,构建低保真模型,并用低保真原型测试来指导博物馆APP的视觉层次设计。将界面视觉层次元素整合到博物馆APP的视觉层次框架中,并与博物馆的特色相结合,提出了博物馆APP的视觉层次化设计策略。将博物馆信息内容融合的展示转移到数字平台的作品中,形成文化信息资源传播与展示的新模式。数字博物馆用户界面的易用性、趣味性和艺术性是吸引用户的关键。通过理论的总结和设计策略的构建,我们构建和设计了一个符合用户体验、符合用户目标、具有良好视觉层次的博物馆APP。实验结果显示,希望通过参观博物馆了解当地文化的人数最多,达到62.6%。以旅行和学习为目的的人数次之,他们所占的比例相等,分别为43.1%和40.6%。较少的人(23.4%)是因为兴趣爱好而去博物馆的。以研究为目的参观博物馆的人数更低,为11.9%。通过设计模型的可用性测试和用户满意度分析,验证了设计策略的合理性和有效性,可以为博物馆app设计提供适当的指导。结论。探讨了数字博物馆视觉设计和制作中遇到的问题及解决方法,并通过与其他数字博物馆视觉设计的对比分析,为今后数字博物馆视觉设计的建设和研究提供理论和实践依据。我们的数字博物馆用户界面设计从用户需求出发,解决了之前用户不懂如何有效使用博物馆app的问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Multimedia Analysis of Digital Museum User Interface Based on Goal-Oriented Theory and Information Fusion and Intelligent Sensing
Introduction. The development of network technology is promoting the process of digitalization. The digital museum, an emerging museum display mode, is gradually highlighting its great value in the wave of digitalization. In the context of the rapid development of digital museums and mobile applications, the user interface of digital museums, as the integration point of human-computer interaction, the artistic expression of its visual design is also more important. This paper takes the digital museum application (APP) user interface design as the research direction. By optimizing the visual design of the interface, the user’s operating experience is improved, so that users can enjoy an orderly, time-saving, efficient, comfortable, and interesting interactive experience. Methods. User interface design to analyze related theories such as target-oriented design and visual hierarchy design and dig out the manifestation of user goals in the museum’s APP visual hierarchy and clarify the design content. Use qualitative and quantitative user research methods to conduct demand research for museum users and build user role models. Build user role target task model. Determine the function settings of the museum’s APP and establish an information structure. Secondly, build a low-fidelity model through the level analysis of the visual elements in the interface and use the low-fidelity prototype test to guide the museum’s APP visual level design. The interface visual level elements are integrated into the museum’s APP visual level framework and integrated with the museum’s characteristics Together, put forward the visual hierarchical design strategy of the museum APP. Results. A new model for the dissemination and display of cultural information resources by transposing the display of museum information content fusion to the works of the digital platform. The ease of use, fun, and artistic quality of the user interface of the digital museum are the keys to attracting users. Through the summary of the theory and the construction of the design strategy, we build and design a museum APP that meets the user’s experience, meets the user’s goals, and has a good visual hierarchy. The experimental results show that the largest number of people, 62.6%, wanted to learn about local culture by visiting museums. The number of people whose purpose was to travel and the study was the next highest, and they accounted for an equal share, 43.1% and 40.6%, respectively. A smaller number, 23.4%, attended museums for hobbies and interests. The number of people who visit museums for research purposes is even lower, at 11.9%. Through usability testing and user satisfaction analysis of the design model, the rationality and effectiveness of the design strategy are verified, which can provide appropriate guidance for museum app design. Conclusion. The problems encountered in the visual design and production of digital museums and the solutions were discussed, and through a comparative analysis with other digital museum visual designs, it provided theoretical and practical basis for the construction and research of digital museum visual design in the future. Our digital museum user interface design is based on user needs and solves the previous problem of users not understanding how to use the museum app effectively.
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