基于Tiktok的X TKJ课程基础的学习媒体发展位于SMK land 2字段的X TKJ类

Widi Sagita, Irsyadunas Irsyadunas, Adlia Alfiriani
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引用次数: 0

摘要

本学习媒体发展研究旨在生产有效且实用的学习媒体产品,使其适合于SMK Negeri 2 Padang信息学X班的学习。本文所采用的研究开发方法(research and development)。使用ADDIE开发模型(分析、设计、开发、实现、评估)。本研究的数据来源是采用材料验证问卷的形式进行可行性检验,问卷由3位专家进行,即2位SMK Negeri 2 Padang的x级信息学教师和1位信息学教育研究项目讲师,3位媒体专家即1位信息学教育研究项目讲师。数据分析采用李克特量表测量。有4个选项(非常有效,有效,不太有效,无效)。经过这些测量,物质验证率为89%,媒介专家验证率为91%。从分析结果可以看出,基于tiktok的学习媒体的开发具有非常有效和实用的标准,可以用于X类信息学学科的学习活动。TKJ在巴东的SMK Negeri 2。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Pengembangan Media Pembelajaran Berbasis Tiktok Pada Mata Pelajaran Informatika Kelas X TKJ Di SMK Negeri 2 Padang
This learning media development research aims to produce learning media products that are valid and practical so that they are suitable for use in informatics learning class X at SMK Negeri 2 Padang. The method used in this research and development (Research and Development). With the ADDIE development model (Analyze, Design, Development, Implementation, Evaluation). The source of the data in this study was to carry out a feasibility test in the form of validation using a material validation questionnaire carried out by 3 experts namely, 2 class x informatics teachers at SMK Negeri 2 Padang and 1 lecturer from the informatics education study program, 3 media experts namely a lecturer in the informatics education study program. Data analysis was performed using a Likert scale measurement. With 4 answer options (very valid, valid, less valid, invalid). After these measurements, the material validation results were 89%, media expert validation was 91%. From the results of the analysis it can be concluded that the development of TikTok-based learning media is in very valid and practical criteria and can be used in learning activities in class X informatics subjects. TKJ at SMK Negeri 2 Padang.
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