基于虚幻引擎的语音数字人驾驶系统研究

Lai Wei, Yutong Wang, Dongdong Li
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引用次数: 0

摘要

本文在虚幻引擎中提出并实现了一个基于语音的数字人驾驶系统。基于blendshapes,提出了一种微表情驱动算法,实现表情的动态变化。为了有效地驱动唇形,使用形状库来缓存基本的面部数据,而不是存储动画,这样可以减少硬件资源的额外开销,并且可以实现数据的重用和扩展。在此基础上,引入了代理中间件,减少了网络带宽的消耗。该系统可应用于导游、教育咨询、展览讲解等场景的智能化服务,不影响活动体验,但可大大降低交通、时间和财力成本,具有广阔的应用前景。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Research on Speech-based Digital Human Driving System Based on Unreal Engine
This paper proposed and realized a speech-based digital human driving system in Unreal engine. Based on blendshapes, this paper proposed a micro-expression driving algorithm to realize the change of expressions dynamically. In order to drive lip shapes efficiently, shape libraries are used to cache basic facial data instead of storing animations, which can reduce additional overhead of hardware resources, and can also achieve reuse and expansion of data. Moreover, this paper introduces the proxy middleware into the architecture, which can reduce bandwidth consumption. This system can be applied in intelligent services such as tour guiding, educational counseling, exhibition interpreting and other scenes, which does not affect the experiences of activities, but can greatly reduce the cost in terms of transportation, time and financial resources, and has broad application prospects.
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