体绘制的矢量量化

P. Ning, L. Hesselink
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引用次数: 87

摘要

体绘制技术通常以原始的、未压缩的形式处理体数据。然而,随着算法和架构的进步提高了渲染速度,更大的数据集将被评估,需要考虑数据存储和传输问题。本文分析了体绘制应用的数据压缩需求,提出了一种基于矢量量化的解决方案。提出的系统压缩体积数据,然后直接从新的数据格式呈现图像。对流体流动数据集的测试表明,在压缩比为17:1的情况下,可以获得良好的图像质量,而额外的渲染时间成本仅为5%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Vector quantization for volume rendering
Volume rendering techniques typically process volumetric data in raw, uncompressed form. As algorithmic and architectural advances improve rendering speeds, however, larger data sets will be evaluated requiring consideration of data storage and transmission issues. In this paper, we analyze the data compression requirements for volume rendering applications and present a solution based on vector quantization. The proposed system compresses volumetric data and then renders images directly from the new data format. Tests on a fluid flow data set demonstrate that good image quality may be achieved at a compression ratio of 17:1 with only a 5 percent cost in additional rendering time.
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