{"title":"任务型教学课堂中的游戏设计:探索语用学","authors":"Heng Wang","doi":"10.18178/ijlt.8.4.261-266","DOIUrl":null,"url":null,"abstract":"Based on reviews of various types of research, it is possible to generalize that combining TBLT and GBLL would promote language pragmatics. Pragmatics is critical in developing learners' ability to communicate effectively in the target language. As a result, it is possible to conclude that the combination of TBLT and GBLL would be beneficial and meaningful for second language learners learning their target language. Furthermore, task-based games in language learning have the potential to motivate and engage learners in meaningful learning while promoting autonomy and reducing anxiety, particularly among second language learners. It was also discovered that digital game-based learning is more effective than non-digital game-based learning because non-digital game-based learning cannot cover all critical elements of TBLT during implementation. Therefore, this essay will explore the possibility of implying game design to TBLT classrooms to achieve students' language pragmatics. Finally, some potential shortcomings and future developments will also be mentioned.","PeriodicalId":93451,"journal":{"name":"International journal of learning and teaching","volume":"10 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2022-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Game Design in TBLT Classes: Exploring Pragmatics\",\"authors\":\"Heng Wang\",\"doi\":\"10.18178/ijlt.8.4.261-266\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Based on reviews of various types of research, it is possible to generalize that combining TBLT and GBLL would promote language pragmatics. Pragmatics is critical in developing learners' ability to communicate effectively in the target language. As a result, it is possible to conclude that the combination of TBLT and GBLL would be beneficial and meaningful for second language learners learning their target language. Furthermore, task-based games in language learning have the potential to motivate and engage learners in meaningful learning while promoting autonomy and reducing anxiety, particularly among second language learners. It was also discovered that digital game-based learning is more effective than non-digital game-based learning because non-digital game-based learning cannot cover all critical elements of TBLT during implementation. Therefore, this essay will explore the possibility of implying game design to TBLT classrooms to achieve students' language pragmatics. Finally, some potential shortcomings and future developments will also be mentioned.\",\"PeriodicalId\":93451,\"journal\":{\"name\":\"International journal of learning and teaching\",\"volume\":\"10 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International journal of learning and teaching\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.18178/ijlt.8.4.261-266\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International journal of learning and teaching","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.18178/ijlt.8.4.261-266","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Based on reviews of various types of research, it is possible to generalize that combining TBLT and GBLL would promote language pragmatics. Pragmatics is critical in developing learners' ability to communicate effectively in the target language. As a result, it is possible to conclude that the combination of TBLT and GBLL would be beneficial and meaningful for second language learners learning their target language. Furthermore, task-based games in language learning have the potential to motivate and engage learners in meaningful learning while promoting autonomy and reducing anxiety, particularly among second language learners. It was also discovered that digital game-based learning is more effective than non-digital game-based learning because non-digital game-based learning cannot cover all critical elements of TBLT during implementation. Therefore, this essay will explore the possibility of implying game design to TBLT classrooms to achieve students' language pragmatics. Finally, some potential shortcomings and future developments will also be mentioned.