有多高?将对位三和弦技术引入数字故事书应用程序

B. Sargeant, F. Mueller
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引用次数: 1

摘要

交互式故事书,比如iPad上的那些,提供了多种方式来传达故事,主要是通过视觉、文本和音频内容。如何有效地提供这种内容组合,以支持识字前儿童积极的社会和教育发展,这方面的探索相对较少。为了解决这个问题,我们引入了“对位三和弦技术”。借鉴传统文学理论,我们设计了视觉、文字和音频内容,每个内容都传达了故事的不同方面。我们通过自己设计的故事书《有多高?》来探索这种技巧的使用。一项涉及26名幼儿园儿童的研究表明,“有多远?”可以吸引未读过文学的儿童,无论他们是独自阅读还是与成年人一起阅读。基于我们的工艺知识和研究结果,我们提出了一套设计策略,旨在为设计师提供如何创建引人入胜的交互式数字故事书的实用指导。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
How Far Is Up?: Bringing the Counterpointed Triad Technique to Digital Storybook Apps
Interactive storybooks, such as those available on the iPad, offer multiple ways to convey a story, mostly through visual, textual and audio content. How to effectively deliver this combination of content so that it supports positive social and educational development in pre-literate children is relatively underexplored. In order to address this issue we introduce the "Counterpointed Triad Technique". Drawing from traditional literary theory we design visual, textual and audio content that each conveys different aspects of a story. We explore the use of this technique through a storybook we designed ourselves called "How Far Is Up?". A study involving 26 kindergarten children shows that "How Far Is Up?" can engage pre-literature children while they are reading alone and also when they are reading with an adult. Based on our craft knowledge and study findings, we present a set of design strategies that aim to provide designers with practical guidance on how to create engaging interactive digital storybooks.
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