九头蛇:报告和技术概述

Ulf Lorenz, C. Donninger, M. N. Ali, Güneş Erdoğan, C. Lutz
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引用次数: 0

摘要

让机器玩像国际象棋这样的游戏的想法相当古老,Turk11 https://en.wikipedia.org/w/index.php?title=The_Turk&oldid=968314029是最早的暗示之一。随着计算机的发明,这个想法得到了新的推动,很快第一个国际象棋程序就出现了。人们花了大约50年的时间才清楚地认识到,机器是优秀的棋手,远远超过任何人类棋手的实力。在20世纪70年代,高效搜索引擎的时代开始了。2004年,国际象棋程序Hydra明显突破了3000 Elo大关,领先于所有其他机器和人类棋手。在本文中,我们从技术层面和社会角度对国际象棋程序九头蛇进行回顾。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Hydra: Report and technical overview
The idea to let machines play games like Chess is quite old, with the Turk11 https://en.wikipedia.org/w/index.php?title=The_Turk&oldid=968314029 being one of the first hints. With the invention of computers, this idea got a new boost, and soon the first chess programs were presented. It took about 50 years until it was clear that the machines are superior chess players, far beyond the playing strengths of any human players. In the 1970s, the era of efficient search engines started and in 2004, the chess program Hydra clearly crossed the 3000 Elo mark, ahead of all other machines and human players. In this paper, we present a review on the chess program Hydra, on a technical level as well as from a social perspective.
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