数字空间中作为游戏的时尚演变

IF 0.7 4区 社会学 N/A HUMANITIES, MULTIDISCIPLINARY
Juha Park, Jaehoon Chun
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引用次数: 2

摘要

摘要:本文关注的是时尚在数字媒体中扮演角色的现象。它深入探讨了时尚的装饰或物理保护的功能目的,并考察了它作为创造游戏文化的独立工具的出现。本文探讨了在数字空间背景下的游戏的四个特征——无活动、脱离时空、假装、秩序,并结合时尚品牌的营销策略和社交媒体文化来运用这些特征。这些具有代表性的话题包括假装多重人格、基于社交媒体的时尚模因、在品牌平台上的自愿游戏、通过品牌体验的感官扩张和时空脱离。这篇文章强调了当代时尚作为一种游戏工具,也可以满足人们的高阶欲望,比如通过数字化的服装来表达自我,在任何时间和空间都可以通过一个品牌获得乐趣和延伸感,并通过数字空间的社交互动来增加一层情感。这表明,时尚本身就是日常生活中的审美对象,当应用于数字空间时,可以增强游戏的特征和价值。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Evolution of Fashion as Play in the Digital Space
Abstract This article focuses on the phenomenon in which fashion functions as play in digital media. It delves deeper than fashion’s functional purposes of decoration or physical protection and examines its emergence as an independent tool for creating play culture. This article discusses the four characteristics of play in the context of the digital space—free activity, departure from space–time, pretending, and order—then applies each characteristic based on the marketing strategies of fashion brands and social media culture. These representative topics include the pretending multi-persona, a fashion meme based on social media, voluntary play in a brand platform, and sensory expansion and departure from space–time through brand experience. This article highlights contemporary fashion as a tool for play that also functions to satisfy one’s high-order desires, such as self-expression, with digitalized clothing, having fun and getting extended sensation with a brand in any time or space, and adding a layer of emotion through social interaction in digital space. This suggests that fashion, in itself an aesthetic object in everyday life, can enhance the characteristics and values of play, when applied in the digital space.
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来源期刊
CiteScore
2.20
自引率
9.10%
发文量
14
期刊介绍: Fashion Practice fills this major gap by providing a much-needed forum for topics ranging from design theory to the impact of technology, economics and industry on fashion practice. Interdisciplinary and wide ranging, Fashion Practice addresses the entire business of fashion, including: innovation in fashion design and practice sustainability and ethics within the industry micro- and nano-technologies within the fashion context “smart” textiles and digital fashion materials, design, concepts and process fashion consumption and production from retail/e-tail to performance fashion new developments in fashion and clothing retail.
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