在美马里夫桑贝罗托公园的E-LEARNING学习中滑翔应用

D. Rahmawati, Nuraini Eka Wahyuning Pratiwi, Aisyah Sukma Nur Rahma Mutmainna, S. Wardani, Julianto Julianto
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引用次数: 3

摘要

在21世纪,技术的成熟为人类提供了便利,但这需要技术的使用技能。这也发生在必须适应当前发展的教育领域。教师在教学方面需要更具创造性和创新性,而这离不开有效和灵活的学习媒体的发展。目前,许多学习媒体使用电子学习基地,使教师和学生更容易,但一些学习媒体被认为效率低下。因此,本研究利用glideapps开发一种新的基于应用程序的学习媒体设备,为其中一所小学MI Ma'arif Sambiroto的教育工作者提供日常电子学习的解决方案。本研究采用了一种适应ADDIE模型(分析、设计、开发、实施、评估)的开发研究方法。Glideapps允许用户创建自己设计的应用程序,可以安装在小工具、IOS或笔记本电脑上,当然这可以作为一种学习媒体,可以结合社交网络功能和学习管理系统。本研究的学习应用媒体效度为93.33%,材料效度为86%。可行性测试是从已知教师的问卷回应中得到的百分比为88.7%。根据所获得的数据,可以得出结论,基于glideapps应用程序的学习媒体作为学习媒体是可行的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
PEMANFAATAN GLIDEAPPS DALAM PEMBELAJARAN E-LEARNING DI MI MA’ARIF SAMBIROTO TAMAN SIDOARJO
In the 21st century, human are facilitated by the sophistication of technology, but it requires skills in the use of technology. It also happens in the world of education which must adapt to current development. Teachers are required to be more creative and innovative to teach their students, where this cannot be separated from the development of effective and flexible learning media. Currently, many learning media use e-learning bases that make it easier for teachers and students, but some of the learning media are considered inefficient. Therefore, this research was conducted to develop a new application-based learning media device from the glideapps to provide a solution for educators at one of the elementary school namely MI Ma'arif Sambiroto in the problem of delivering daily e-learning. This study uses a type of development research method that adapts the ADDIE model (Analyze, Design, Development, Implement, Evaluation). Glideapps allows users to create their own designed applications that can be installed on gadgets, IOS, or laptop, of course this can be used as a learning media that can combine social networking features and learning management systems. The validity of the learning application media in this study was known from the media validation which obtained a percentage of 93.33%, and material validation 86%. The feasibility test is known from the teacher's questionnaire response to get a percentage of 88,7%. Based on the data obtained, it can be concluded that the glideapps application-based learning media is feasible to be used as a learning media.
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