基于实时物理的喷墨艺术创作

Su Ian Eugene Lei, Ying-Chieh Chen, Hsiang-Ting Chen, Chun-Fa Chang
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引用次数: 1

摘要

我们展示了一个水墨泼洒的互动系统,这是一种抽象艺术形式,艺术家将墨水滴或倒在画布上。用户界面和交互方法被设计成类似于现实世界中喷墨的艺术技术,以便数字艺术家可以轻松地创建喷墨的充满活力的图案,否则难以在图像编辑软件中实现。我们系统的核心是一个新颖的三阶段喷墨框架,它模拟了墨水与不同介质(包括笔头、空气和纸)的物理交互作用。我们使用CUDA实现了物理引擎,整个模拟过程是实时运行的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Real-time physics-based ink splattering art creation
We present an interactive system for ink splattering, a form of abstract arts that artists drip or pour inks onto the canvas. The user interface and interactive methods are designed to be analogous to the artsitic techniques of ink splattering in real world so that digital artists can easily create the vibrant patterns of splattering ink, which are otherwise difficult to achieve in image editing software. The core of our system is a novel three-stage ink splattering framework that simulates the physical-based interaction of ink with different mediums including brush heads, air and paper. We implemented the physical engine using CUDA and the whole simulation process runs in real-time.
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