基础设施图书馆(ITIL)采用信息技术对用户参与的影响

Sarifah Putri Raflesia, K. Surendro, Rossi Passarella
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引用次数: 9

摘要

基础设施图书馆(ITIL)信息技术的应用存在一些问题。常见的问题是客户总是需要优质的服务。另一方面,有些员工作为企业的内部要素,在提供服务时需要激励。众所周知,工作压力和员工的个人问题会造成负面影响,如降低生产力和缺乏团队合作。此外,IT经理对心理问题的理解也有局限性。因此,它促使企业采用一种方法,该方法可以帮助it经理激励和奖励员工。他们还需要让员工相信企业是可以信任的,这意味着他们在帮助企业实现目标时不应该有任何怀疑。游戏化是一种用来提高动机的有说服力的方法。在以往的研究中,设计了以用户为中心的ITIL功能,其中嵌入了游戏化方法。但是,设计仍然需要评估,以揭示用户粘性和系统成功之间的正相关关系。这项研究的重点是展示用户参与对成功采用ITIL的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The user engagement impact along information technology of infrastructure library (ITIL) adoption
There are some issues with the adoption of information technology of infrastructure library (ITIL). The common issue comes from customers that always need excellent services. On the other hand, there are employees acting as an internal element of enterprise who need to be motivated while delivering the services. It has been known that the pressure at work and employees' personal problem can cause negative impacts such as decreasing the productivity and lack of teamwork. Moreover, IT managers have a limitation in understanding the psychological issues. Hence, it drives the enterprise to adopt an approach, which can help IT managers to motivate and reward the employees. They also need to ensure the employees that enterprise can be trusted, which means they should not be any doubt in helping the enterprise to reach the goals. Gamification is one of the persuasive approaches that have been used to boost motivation. In previous research, the design of user-centric ITIL function, which embedded gamification approach has been designed. But, the design still required evaluation in order to reveal the positive correlation between the user engagement and system success. This research focused on presenting the impact of user engagement towards successful ITIL adoption.
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