fpga的实时3D重建:评估Altera OpenCL SDK的性能,面积和可编程性权衡的案例研究

Q. Gautier, A. Shearer, J. Matai, D. Richmond, Pingfan Meng, R. Kastner
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引用次数: 15

摘要

从低成本的深度传感器嵌入实时3D场景重建可以改善增强现实,移动机器人等领域的技术发展。然而,目前的实现需要具有强大GPU的计算机,这限制了其低功耗要求的潜在应用。为了实现低功耗的3D重建,我们使用OpenCL语言和Altera OpenCL SDK在Altera Stratix V FPGA上嵌入了两种著名的3D重建算法(迭代最近点和体积积分)。在本文中,我们介绍了Altera工具在性能、面积和可编程性方面的应用和评估。通过修改Microsoft KinectFusion项目的开源版本,使其部分运行在FPGA上,我们已经验证了OpenCL可以成为开发FPGA应用程序的可行方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Real-time 3D reconstruction for FPGAs: A case study for evaluating the performance, area, and programmability trade-offs of the Altera OpenCL SDK
Embedding real-time 3D reconstruction of a scene from a low-cost depth sensor can improve the development of technologies in the domains of augmented reality, mobile robotics, and more. However, current implementations require a computer with a powerful GPU, which limits its prospective applications with low-power requirements. To implement low-power 3D reconstruction we embedded two prominent algorithms of 3D reconstruction (Iterative Closest Point and Volumetric Integration) on an Altera Stratix V FPGA by using the OpenCL language and the Altera OpenCL SDK. In this paper, we present our application and evaluation of the Altera tool in terms of performance, area, and programmability trade-offs. We have verified that OpenCL can be a viable method for developing FPGA applications by modifying an open-source version of the Microsoft KinectFusion project to run partially on a FPGA.
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