血管三维几何图形的交互式合成

Nikolaus Rauch, M. Harders
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引用次数: 1

摘要

在外科训练模拟器中,各种器官表面构成了大部分场景,视觉外观高度依赖于表面纹理的质量。血管是其中一个重要的细节;它们需要融入到器官的结构中。此外,实际的血管几何形状也必须是模拟手术过程本身的一部分,例如在切割过程中。由于手工创建血管几何形状或纹理分支细节是非常繁琐的,因此需要一种能够生成广泛血管图案的自动合成技术。提出了一种新的基于空间殖民算法的综合方法。作为延伸,对分支增殖的生理约束被强制执行,以创建真实的血管结构。我们的框架能够在几毫秒内生成三维血管网络,从而允许3D建模师实时调整参数以获得所需的外观。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Interactive Synthesis of 3D Geometries of Blood Vessels
In surgical training simulators, where various organ surfaces make up the majority of the scene, the visual appearance is highly dependent on the quality of the surface textures. Blood vessels are an important detail in this; they need to be incorporated into an organ’s texture. Moreover, the actual blood vessel geometries also have to be part of the simulated surgical procedure itself, e.g. during cutting. Since the manual creation of vessel geometry or branching details on textures is highly tedious, an automatic synthesis technique capable of generating a wide range of blood vessel patterns is needed. We propose a new synthesis approach based on the space colonization algorithm. As extension, physiological constraints on the proliferation of branches are enforced to create realistic vascular structures. Our framework is capable of generating three-dimensional blood vessel networks in a matter of milliseconds, thus allowing a 3D modeller to tweak parameters in real-time to obtain a desired appearance.
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