对虚拟环境中表演声音和音乐的一些看法

IF 0.7 4区 计算机科学 Q4 COMPUTER SCIENCE, CYBERNETICS
J. Pressing
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引用次数: 36

摘要

在虚拟环境中,声音可能具有的各种各样的功能与主要告知它们的传统有关。对这些传统进行了研究,将声音分为艺术表达、信息传递和环境声音三类。研究了声化、算法组成、生音和生音显示、虚拟乐器和虚拟声源之间的潜力和关系,以及控制MIDI和实时DSP声音合成与视觉显示协调的性能控制的实际技术限制。强调了音乐理论和心理研究的重要性。这些问题和已开发的分类随后被应用到一个案例研究中:作者在澳大利亚的一个工作团队中担任作曲家/表演者/程序员,对特定虚拟环境性能进行了检查。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Some Perspectives on Performed Sound and Music in Virtual Environments
The great variety of functions possible for sound in virtual environments is surveyed in relation to the traditions that primarily inform them. These traditions are examined, classifying sound into the three categories of artistic expression, information transfer, and environmental sound. The potentials of and relations between sonification, algorithmic composition, musicogenic and sonigenic displays, virtual musical instruments and virtual sound sources are examined, as well as the practical technical limitations that govern performance control of MIDI and real-time DSP sound synthesis in coordination with visual display. The importance of music-theoretic and psychological research is emphasized. The issues and developed categorizations are then applied to a case study: the examination of a specific virtual environment performance by a team of workers in Australia in which the author worked as composer/performer/ programmer.
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来源期刊
CiteScore
2.20
自引率
0.00%
发文量
8
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>12 weeks
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