避难所GO:多人基于位置的游戏,以促进了解紧急疏散的避难所

IF 3.1 Q1 EDUCATION & EDUCATIONAL RESEARCH
Hiroyuki Mitsuhara, M. Shishibori
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引用次数: 1

摘要

一旦发生灾难,我们就疏散到避难所。然而,如果我们不知道去哪里避难,我们就会浪费时间或在一个未知的避难所结束自己。此外,如果我们不知道它的能力和特征,我们就无法决定一个合适的避难所。促进提前了解避难所对于成功的紧急疏散至关重要。一种推广方法便是使用基于位置的游戏。因此,我们开发了一款名为《Shelter GO》的多人定位游戏原型,通过采用类似于《pokemon GO》的游戏元素,促进玩家熟悉避难所。该游戏功能不仅允许玩家通过访问和观察避难所以及在灾害相关地点收集数字生物来获得积分,还允许他们与遇到的玩家交换收集到的数字生物。数字生物交换需要知识交换。初步对比实验表明,Shelter GO可以促进人们对庇护所的认识,知识交流虽不频繁,但可以促进人们对庇护所的认识。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Shelter GO: multiplayer location-based game to promote knowing shelters for emergency evacuation
In the event of a disaster, we evacuate to a shelter. However, if we do not know where to go for refuge, we consume time or end ourselves at an unknown shelter. Furthermore, we cannot decide on a suitable shelter if we do not know its capacities and features. To promote knowing shelters in advance is essential for successful emergency evacuation. A promoting approach is the use of a location-based game. Thus, a prototype of a multiplayer location-based game known as “Shelter GO” was developed to promote players to become acquainted with shelters by adopting a game element similar to Pokémon GO. The game feature allows players to not only earn points by visiting and observing shelters and collecting digital creatures at disaster-related spots but also exchange their collected digital creatures with encountered players. The digital creature exchange entails knowledge exchange. A preliminary comparative experiment demonstrated that Shelter GO can promote knowing shelters and that knowledge exchange may not be frequently done but promote knowing shelters.
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来源期刊
CiteScore
7.10
自引率
3.10%
发文量
28
审稿时长
13 weeks
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