基于Vega的实时三维校园场景仿真管理系统的设计与实现

Z. Shuai, Tan Guoxin, Liang Bo, Hu Fanggang
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引用次数: 2

摘要

虚拟环境三维场景仿真技术在城市规划、旅游产业、虚拟战场等领域有着广泛的应用前景。该技术已应用于数字化校园的研究,为当今世界提供了一个新的研究课题。本文针对数字化校园图形用户界面的问题,介绍了系统实现的一些关键技术,包括三维建模、对象提取、多通道比较、对象分层显示等。通过Multigen Creator建模平台进行三维数字校园模型数据库的构建,Vega是虚拟现实和实时仿真应用的软件环境。在windows平台上,利用vc++技术和Vega API实现了基于MFC的Vega应用程序。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Design and Implementation of Real-Time 3D Campus Scene Simulation Management System Based on Vega
Three-dimension scene simulation technology of virtual environment maybe widely applied in many fields such as city planning, tourist industry and virtual battlefield. The technique has been applied to the research of ldquodigital campusrdquo which provides a new research topic in the todaypsilas world. In this paper, in allusion to the problem of digital campus GUI, some key technologies about how to realize the system are introduced, including 3D modeling, object picking up, multi-channel comparison, object hierarchical display and so on. Through Multigen Creator which is modeling platform for three-dimensional digital campus model databasepsilas construction, and Vega is software environment for virtual reality and real-time simulation applications. The Vega application based on MFC is realized which using the technology of VC++ and Vega API on the windows platform.
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