使用振动触觉阵列的可穿戴触觉游戏

A. Tindale, M. Cumming, Hudson Pridham, Jessica Peter, S. Diamond
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引用次数: 1

摘要

本文探讨了可穿戴式触觉游戏界面的设计、布局和配置,其中涉及视觉和振动触觉的空间和时间模式。我们的目标是确定手腕上适合交互式触觉刺激的整体布局和空间和时间分辨率。我们的方法是首先探索旨在环绕手腕的最简单的配置模式,然后研究它们的可视性。我们描述了我们用来探索和测试出现的问题的各种非正式的用户研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Wearable haptic gaming using vibrotactile arrays
In this paper we explore the design, layout and configuration of wrist-wearable, haptic gaming interfaces, which involve visual and vibrotactile spatial and temporal patterns. Our goal is to determine overall layouts and spatial and temporal resolutions on the wrist suitable for interactive tactile stimuli. Our approach is to first explore the simplest of configurative patterns that are intended to encircle the wrist, and then study their affordances. We describe various informal user studies we have employed to explore and test issues that arose.
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