{"title":"作为艺术表达的数字消费:蒸汽波产生的本体论方法","authors":"N. Petrovic","doi":"10.1109/ZINC50678.2020.9161792","DOIUrl":null,"url":null,"abstract":"Vaporwave is an internet-based musical genre which emerged in early 2010s, inspired by digital consumer culture. In this paper, an approach to automated generation and performance of vaporwave visual art based on ontologies is presented. As a result, AR applications for music performers are generated, while VR applications provide the visual representation of a song to the audience.","PeriodicalId":6731,"journal":{"name":"2020 Zooming Innovation in Consumer Technologies Conference (ZINC)","volume":"195 1","pages":"118-122"},"PeriodicalIF":0.0000,"publicationDate":"2020-05-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Digital Consumption as Art Expression: Ontological Approach to Vaporwave Generation\",\"authors\":\"N. Petrovic\",\"doi\":\"10.1109/ZINC50678.2020.9161792\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Vaporwave is an internet-based musical genre which emerged in early 2010s, inspired by digital consumer culture. In this paper, an approach to automated generation and performance of vaporwave visual art based on ontologies is presented. As a result, AR applications for music performers are generated, while VR applications provide the visual representation of a song to the audience.\",\"PeriodicalId\":6731,\"journal\":{\"name\":\"2020 Zooming Innovation in Consumer Technologies Conference (ZINC)\",\"volume\":\"195 1\",\"pages\":\"118-122\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-05-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2020 Zooming Innovation in Consumer Technologies Conference (ZINC)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ZINC50678.2020.9161792\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 Zooming Innovation in Consumer Technologies Conference (ZINC)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ZINC50678.2020.9161792","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Digital Consumption as Art Expression: Ontological Approach to Vaporwave Generation
Vaporwave is an internet-based musical genre which emerged in early 2010s, inspired by digital consumer culture. In this paper, an approach to automated generation and performance of vaporwave visual art based on ontologies is presented. As a result, AR applications for music performers are generated, while VR applications provide the visual representation of a song to the audience.