{"title":"ACM HotMobile 2013演示:重点:展示可用且有效的OLED显示器电源管理方法","authors":"Tan Kiat Wee, T. Okoshi, Archan Misra, R. Balan","doi":"10.1145/2542095.2542099","DOIUrl":null,"url":null,"abstract":"In this demo, we present Focus , a system for effectively and efficiently reducing the power consumption of OLED displays. The key idea of Focus is that we can save display power by dimming the portions of the applications and games that are less important to the user using the notion of saliency. We explain the design considerations driving Focus followed by a description of the implementation and demo of Focus to support both Android applications and games. Focus can save, on average, between 23 and 35% of the OLED display power when applications are used.","PeriodicalId":43578,"journal":{"name":"Mobile Computing and Communications Review","volume":"109 1","pages":"5-6"},"PeriodicalIF":0.0000,"publicationDate":"2013-11-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"ACM HotMobile 2013 demo: Focus: a demo on usable & effective approach to OLED display power management\",\"authors\":\"Tan Kiat Wee, T. Okoshi, Archan Misra, R. Balan\",\"doi\":\"10.1145/2542095.2542099\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this demo, we present Focus , a system for effectively and efficiently reducing the power consumption of OLED displays. The key idea of Focus is that we can save display power by dimming the portions of the applications and games that are less important to the user using the notion of saliency. We explain the design considerations driving Focus followed by a description of the implementation and demo of Focus to support both Android applications and games. Focus can save, on average, between 23 and 35% of the OLED display power when applications are used.\",\"PeriodicalId\":43578,\"journal\":{\"name\":\"Mobile Computing and Communications Review\",\"volume\":\"109 1\",\"pages\":\"5-6\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2013-11-07\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Mobile Computing and Communications Review\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2542095.2542099\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Mobile Computing and Communications Review","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2542095.2542099","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
ACM HotMobile 2013 demo: Focus: a demo on usable & effective approach to OLED display power management
In this demo, we present Focus , a system for effectively and efficiently reducing the power consumption of OLED displays. The key idea of Focus is that we can save display power by dimming the portions of the applications and games that are less important to the user using the notion of saliency. We explain the design considerations driving Focus followed by a description of the implementation and demo of Focus to support both Android applications and games. Focus can save, on average, between 23 and 35% of the OLED display power when applications are used.