Q4 Arts and Humanities
Dominika Staszenko-Chojnacka
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引用次数: 0

摘要

本文对生存类恐怖题材的转型研究进行了介绍。作者从历史的角度讨论了恐怖游戏的类型决定因素,特别关注了经典的生存恐怖模式出现的时刻。她还描述了多年来的变化,这些变化导致需要更新类型框架,并将恐怖游戏划分为经典和后经典。她还分析了使用恐怖元素的当代作品的典型机制。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Postklasyczna groza. Przeobrażenia fuzji gatunkowej survival horroru
This article provides an introduction to the study of the transformation of the survival horror genre. The author discusses the genre determinants of horror games from the historical perspective, draw- ing particular attention to the moment when the classic survival horror formula emerged. She also describes the changes over the years that led both to the need to update the genre framework and to the division into classic and post-classic horror games. She also analyses the mechanics typical of contemporary productions using horror elements.
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来源期刊
Images (Poland)
Images (Poland) Arts and Humanities-Visual Arts and Performing Arts
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