技术和电子游戏:对社会的影响

IF 0.5 Q3 SOCIAL SCIENCES, INTERDISCIPLINARY
Carlos Toapanta, Angela Muñoz, Ana Arauz, Silvia Naranjo, Mirian Carranza
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引用次数: 0

摘要

在接下来的文章中,我们将详细分析现代电子游戏如何影响健康、心理、家庭、娱乐、经济和国际冲突等多个社会层面。它还讨论了在不久的将来电子游戏在社会中的使用和影响的趋势,它们的后果和趋势。我们回顾了多篇专门研究电子游戏行业的科学文章和网站,从中获得了关于电子游戏如何为社会做出贡献的信息。电子游戏产业迅速将许多社会问题的解决方案直接或间接地结合在一起,它们融入社会将很快成为一种普遍需求。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Technologies and Videogames: Influences on society
In the following paper, we present the result of an exhaustive review on how contemporary video games influence multiple social aspects such as health, psychology, family, entertainment, economics, and international conflicts. It also addresses the trends for the near future on the use and influence of video games in society, their consequences, and trends. Multiple scientific articles and websites specialized in the video game industry were reviewed, from which information has been obtained on how they contribute to society. The video game industry quickly incorporates solutions to many social problems directly and indirectly, and their incorporation into society will soon become a prevailing need.
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来源期刊
Athenea Digital
Athenea Digital SOCIAL SCIENCES, INTERDISCIPLINARY-
CiteScore
0.80
自引率
0.00%
发文量
41
审稿时长
30 weeks
期刊介绍: Ahora que el fenómeno de la disciplinarización institucional está cada vez más marcado, Athenea Digital promueve la reflexión interdisciplinar en la tradición de las ciencias humanas y sociales. La revista aborda los fenómenos sociales contemporáneos en sus múltiples dimensiones (política, económica, cultural, comunicacional...) y valora la reflexión rigurosa sobre la articulación entre los diferentes dominios de la actividad humana. El principal objetivo de la revista es potenciar el diálogo y la innovación en los estudios sociales y culturales.
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